- There are 6 chapters in
this game, each chapter has 6 stages that you must complete. There are 2
modes that you can play, Survivor and Timed mode.
- In Survivor mode you will
be given 60 minutes to complete each chapter, 5 hints to begin with and
a 1 minute penalty if you click randomly on the screen.
- In Relaxed mode you don't
have to worry about a timer, you can take your time and complete the
puzzles with ease. If you click randomly on the scene, your cursor will
move in circles for a short period of time.
- When you find an item on
the list that is written in blue it means that you have to perform other
actions before you can collect them. You will need to use the items in
inventory in order to be able to grab the item.
- To access the different
areas of the ship, click on the blinking green lights that appear in the
scene. You will also an "eye icon" appear when you are in the
- Once you click on an item
that belongs in inventory it will automatically go into inventory, which
is located on the top left side of the screen.
- If you have more than one
item in inventory you can use the arrows on either side to scroll
through all the items that are being held there.
- To use an inventory item,
simply grab it and place it on another item. You will know that you are
using the inventory item in the right place when you see a hand that
open and closes when the inventory item is over a correct item.
- You will build a new boat
little by little on the shoreline. You can choose to update the boat at
the end of each stage or you can choose to do it later.
- You are given 5 hints at
the beginning of each stage so use them wisely.
- If you want to earn an
extra hint, you can look for a number or an inscription that will give
you an extra hint when you find it. It can be any kind of number, a
letter a word or a phrase. As soon as you click on an item that gives
you a hint, you will see a "+ 1" appear on the screen.
- To use a hint, click on the
word "hint" that is on the chest that is in the lower left
side of the page.
- Once you click on the hint,
the list of items will be highlighted and the rest of the scene will go
dark temporarily. Click on the name of the item that you would like for
the game to show you its location.
- Once you clicked on a
particular item, the scene will go dark and the only thing that will be
shown to you will be the item that you asked for. This is a great hint
system and it's hard to go wrong with it.
NOTES ABOUT THE WALKTHROUGH
- Please keep in mind that
some of the solution in the game are random so everyone will not have
the same results. In some instance we were able to give you more than
one solution so you could at least get a better idea about what to do in
- If you leave the game
without completing a puzzle all the way through, you may get a different
layout when you open the game again.
- You don't have to follow
the chapters in the same manner as it is shown in the walkthrough, you
can start from any point that you wish.
STAGE 1-THE DECK
BLACK SEAGULL-BLUE ITEM
- The words "Black
Seagull" are written in blue in the game. In order to retrieve that
item, please follow these steps.
- Click on the "clean
stick" that is on the left side of the page, next to the ladder.
The item will actually flash briefly on the screen.
- Once you click on the clean
stick, it will go into inventory, which is located on the left side of
- Grab the clean stick from
inventory and place it on the cannon that is on the right side of the
screen. The clean stick will clean the cannon and will return back to
its original location but now it will be named "dirty stick".
- Grab the dirty stick and
place it on the white seagull that is on the left side of the page, once
the seagull turns black, you will be able to click on it and that item
will be removed from your list of items.
- The Captain's Journal is
located on the lower left side of the scene, next to hand.
EXTRA HINT AND LOCATING
THE LOWER DECK
- If you want an extra hint,
click on the numbers "1632" that are located on the lower
right side of the scene, next to the man's foot.
- To access the lower deck,
click on the opening that is on the lower right side of the scene. You
will see some green lights appear and you will see "Lower
Deck" written with an eye icon over it.
LOWER DECK-STAGE 2
FIND 8 MOUSETRAPS
- You need to find 8
mousetraps in this scene, the mousetraps do not look like the ones we
- To locate the mousetraps
look for contraptions that have a piece of cheese next to them.
- Also look for contraptions
that look like they shut and close or have sharp pieces on them.
- You will notice that in the
scene, the stick of dynamite is glowing green on the left side of the
page, you will need to find a match to light it.
- You will also notice that
the captain's chest is glowing on the top right side of the scene, you
will need to find a key on the scene in order to open it.
- The key is in the dog's
mouth. The dog is located behind the bars on the lower left side of the
scene but you cannot access the keys at this time.
- The match is in the top
right side of the page, you will barely see the tip of it. Grab the
match and place it on the fire that is on the top right side of the
scene and the match will light up. Place the lit match on the dynamite
that in the lower left side of the scene.
- Click on the number 1611
that is on the lower left side to gain an extra hint
- Once the dynamite explodes
the dog with the keys will be accessible. Grab the keys from the dog and
place it on the glowing chest that is on the top right side of the
scene. Once the chest open, click on the small green stamp that is on
- To access the Treasure
room, click on the middle panel of the back wall of the deck.
- To access the Captain's
Cabin, click on the right panel of the back wall.
- For access to the galley
click on the left panel of the back wall.
THE GALLEY-FIND 8
- In this scene you need to
find 8 dishes, click on the barrel that is in the back of the scene,
when you get a closer view click on the dish that is inside.
- There is a bowl in the
scene that also counts as a dish.
- To gain an extra hint,
click on the letters 'DEFGH' that are written with cobwebs in the upper
right corner of the scene.
- Click on the barrel that is
in the back of the scene and you will find the hook inside the barrel.
Click on the hook to cross the item off your list.
- One cat is on the lower
left side of the scene.
- Pick up the "Arabic
Knife" that is on the lower right side of the scene and place it on
the rope that is on the cabinet door that is on the left side of the
- Inside the cabinet you will
find the other cat that you need on the list.
TREASURE ROOM ITEMS
- Click on the
"WANTED" poster that is on the top right side of the scene to
gain an extra hint.
EAR OF WHEAT
- On the lower right side,
there are 3 sacks on the floor, click on the sack that is closes to the
left and you will get a closer view. Click on the ear of wheat that is
in the sack.
- Click on the green chest
that is in the lower left side to get a closer view. Pick up the
elephant that is on the lower right side of the open chest.
- Click on the golden key
that is on the lower right side of the scene, over the sack. Place the
key on the chest that is in the lower left side to get a closer view.
Pick up the die that is in the lower right side of the open chest.
- Click on the black chest
that is on the lower left side to get a closer view and click on the
belt that is inside the lower right corner of the open chest.
- Click on the round lock
mechanism that is on the top right side, next to the cuckoo clock and it
will go into inventory. Grab the mechanism and place it on the lock
mechanism that is on the right side of the door. The door will open.
- The pistol is on the second
shelf and the pumpkin is on the third shelf.
- When you first enter the
scene, the instructions tell you to look at the crew picture that is on
the table and to also look at the captain's safe that is on the
- Click on the fragmented
pieces that are on the table.
- You need to restore the
picture to its original form. Pick up the pieces by left-clicking on it
and place it on the right place on the scene. The pieces will
automatically lock into the right place when it is in the correct spot
and will change colors. If it is incorrect the piece will be blue, move
it to another spot.
- If you need to rotate the
piece, just right click on it.
- You can skip this puzzle if
you want to by clicking on the word "skip" that is on the
lower left side of the scene. on the chest.
- Click on the bookshelf that
is in the back of the room and you will get a closer view.
- Your goal is to find the
compass that is hidden behind the small doors.
- The way to open the doors
is by placing the right figurines on the 8 wooden buttons that are at
the bottom of the scene.
- Click on the item and it
will be on your cursor, then click on the wooden button that you want it
to be on and it will automatically go in that spot.
- You will notice the buttons
spell the word "ATLANTIS" use that word as a guide in which to
place all the items. Only place an item that starts with that letter on
a button. For example, place the ace card on the letter "A".
- If you make a wrong choice,
click on the item on the wooden button and it will go back into
- The correct order is as
follows, from left to right
- Ace playing card.
- Once all the pieces are in
the right place, the cabinet doors will open automatically. Grab the
compass that is on the lower right side of the open doors.
- From left to right, spell
- Ace card
ALTERNATE SOLUTION # 2
From left to right, spell out
- Ice (block)
CHAPTER 2-ISLAND OF DESPAIR
STAGE 1-ON THE SHORE
FIND 11 STARFISHES/HINT
- Click on the words
"HELP ME" that are etched on the rock that is on the lower
right side of the scene.
- You will need a worm, a
hook and a rope to create a fishing rod.
- The stick in the lower left
side of the scene.
- The rope and the hook are
in the lower left side. The tree worm is on the tree trunk that is on
the left side of the scene, above the bird. The tree worm will come in
and out of the scene, so click on it as soon as you see it.
- Please follow the next set
of instructions in the order that is described.
- 1-Place the rope of the
stick that is on the lower left side and it will attach itself to the
- 2-Place the hook at the end
of the rope.
- 3-Place the worm on the
- 4-Click on the fishing rod
and it will go into inventory.
- The green birds are
highlighted in yellow and the mushrooms are in blue.
PATHS ON THE SHORE
- There are three paths that
you can take.
- East Coast is on the left
- To The Temple is in the
- The Naughty Birds are on
the right side.
9 ITEMS STOLEN BY
ANIMALS-EAST COAST PATH
- Click on the word
"ROBIN" that is on the leaf that is on the leaf that is on the
right center of the scene.
- Click on the coconut that
is on the tree, top center, and it will go into inventory.
- The opossum is in the tree
trunk that is on the lower left side. The opossum will dart in and out
of the 2 holes that are on the trunk. Grab the coconut and place it on
one of the holes. That will force the opossum to come out of the
- Once the opossum is
cornered click on it and it and it will be taken off your list of items.
STAGE 3-TO THE
- When you first enter the
scene, there will be 2 sparkly areas. The one on the lower left side is
the "Temple Door Riddle" The one on the right side is called
the "The Old Goat Cave".
TEMPLE DOOR RIDDLE
- You need to place the
colored triangles in the right spots in the disks. Each triangle will
rotate the pieces in a certain way,
- If you place a triangle
incorrectly you can click on it and it will automatically go back where
it came from.
- Keep in mind that you will
not use all the triangles and you may even have to remove some of them.
- Place the gems in the
- Click on the green gem that
is in the center of the disc, the smallest one, so you can remove it.
You want to leave that space empty.
- Grab the purple gem that is
on the lower left side of the scene and place it on the second smallest
- Grab the red gem that is on
the top left side and place it on disc number 2.
- Lastly place the green gem,
that is in the top left side and place it on disc number 1.
- Once all the gems have been
placed correctly, the door will open up.
- Once that happens you will
be returned to the Heart of the Island but you will see the puzzle that
was there before disappear and you will have access to the "Lost
Temple" Click on the Lost Temple to enter the next scene.
STAGE 4-LOST TEMPLE
FIND 11 STATUES OF
- The hint is the Roman
numeral "XVI" that is etched on the lower left side of the
- Pick up the skull that is
on the lower right side of the ground and place it on the eye of the big
head with the sparkly area.
- Grab the rock that is on
the lower right side and it will go into inventory.
- Click on the trap that is
in the lower left side of the scene and you will see a skull appear but
as soon as you remove your cursor the skull goes back down.
- Place the rock on the round
trap that is on the lower left side and the skull will stay up. Grab the
skull and place it on the other eye socket that is on the big head. The
gate will open, grab the skunk that is inside.
- One is in the top left side
and the other one is in the top right side.
2 MAGIC POTIONS
- The 2 magic potions are in
STAGE 5-THE OLD
FIND 15 PRECIOUS GEM STONES-THE
OLD GOAT CAVE
- Click on the number
"8" that is on the top left side of the cave wall and you will
gain an extra hint.
DRAGON EGG-THE OLD GOAT
- Click on the spear head
that is sticking out of the ground, on the lower left side and it will
go into inventory.
- Take the spear head, when
you place it on the ground and see the hand icon moving, click on it and
it will dig a hole.
- You may have to dig more
than one hole to find the egg. We found ours in the lower left side of
the ground. Once you actually find the egg, the spear head will
- Once you find the egg,
click on it and it will be taken off your list of items.
NAUGHTY BIRDS-FIND 2 BIRDS WITH
THE SAME SONG
- You will be taken back to
the shore, click on the right side of the scene to enter the Naughty
- In this scene you must find
the 2 birds that sing the same song. When you click on the birds you
will hear a short song from them and then you will see three colored
musical notes appear underneath each bird. You have to find the 2 birds
that have the same musical symbols attached to them. When you find them,
click on both of them one after the other to eliminate that pair.
CHAPTER 3-HOME SWEET
STAGE 1-HOUSE YARD
FIND 10 INGREDIENTS/HINT-HOUSE
- To obtain an extra hint
click on the wooden sign that says "KEEP OUT" it is on the
lower center of the scene.
- Pick up the pot that is on
the lower right side of the scene.
- Click on the goat to get a
closer view, place to pot underneath the goat and click until the milk
comes out and fills up the pot. Click on the pot once it is full of
- On the right side of the
scene there are 3 sub-locations.
- My House-Click on the door
to access this location.
- To The Harbor-Click on the
right side of the house to access that location.
- Storage-Click on the cave
to enter the storage area.
FIND 10 CHESS PIECES/
- The number "13"
is on the top left side of the fireplace, on the rocks.
- Click on the chest that is
on the lower left side and you will get a closer view. Click on the
clock key that is on the right side of the open chest. Also grab the
bottle of poison that is inside the open chest.
- Click on the cuckoo clock
that is on the top right side to get a closer view. Grab the clock key
that is in inventory and place it on the key hole of the close-up view
of the clock.
- The key will turn
automatically once it is inserted. Grab the bird that comes out of the
clock and it will be crossed off your list.
STAGE 3-TO THE HARBOR
- This section is divided
into 2 areas, The Robbers (Corn Field) is on the left and the Flower and
Roots are on the right side.
- Click on the price tag that
is hanging on the scarecrow to receive an extra hint.
- The solution for the
differences may be random.
STAGE 4-FLOWERS AND ROOTS
FLOWERS AND ROOTS
- The solution to this puzzle
is random, so everyone may not get the same results.
- Your goal is to expand the
roots so they are connected to all the holes in the field.
- Click on the holes so you
can rotate them, that will allow you to make the connection.
- Once you see the flowers
bloom you will know that you've made a good connection.
- the counter on the lower
left side will let you know how many more holes you need to fill.
CHICKEN EGG/ EYEGLASSES/EATEN
- There are 3 hotspots in
this scene, the chest on the left, the guitar on the right and the
bucket that is on the right side.
- Click on the word "GROC"
that is carved on the side of the barrel that is on the lower right side
and you will earn an extra hint.
- Click on the chest that is
in the lower left side to get a closer view. Click on the eyeglasses
that are in the lower center of the chest.
- Click on the barrel that is
on the lower right side to get a pop-up window. Click on the eaten apple
that is on top of the barrel.
- Click on the horse tail
that is on the man that is on the left side and a piece of it will go
- Place the horse tail on the
guitar that is on the lower right side of the scene. Click on the guitar
and it will play a tune. Once the tune is finished the chicken that is
in the lower left side will lay an egg, grab the egg.
STAGE 6-MILK RIDDLE
- From the House Yard
location, click on the fence that is behind the left side of the house.
- You will start with 3 milk
jugs, the one on the left can hold 3 liters of milk, the one in the
middle can hold 8 liters and the last one can hold 5 liters.
- You have to pour the milk
from one jug to the next until the last 2 jugs have 4 liters of milk in
CHAPTER 4-HOW I MET MY FRIEND FRIDAY
STAGE 1-DARK SWAMP
FIND 13 CREATURES THAT CAN FLY
- Click on the number
"69" that is written out in sticks, it is on the top right
- In order to get the ladder
you have to click on the hanging skeleton until you get it to swing.
Once the skeleton is swinging, click on the ladder that is behind the
left side of the skeleton.
- You may be asked to look
for 3 nuts in this scene. One of the nuts can only be found while the
skeleton is swinging. Click on the nut that is on the branch behind the
skeleton, it is almost behind the hat.
- In order to pick up the
"Hiding Man" follow the same steps as described above for the
ladder. Simply click on the hanging skeleton and grab the Hiding Man.
STAGE 2-DARK SWAMP
FIND THE DOG AND SAVE THE
- In this scene there are 3
paths that you can take:
- Skipper in Trouble is on
the left side.
- To The Skull cave is in the
middle of the scene.
- Treasures is on the lower
right side, in the swamp.
DIFFERENCES-SKIPPER IN TROUBLE
- The word "HELP"
is on the lower center of the picture that is at the bottom.
- The differences are
highlighted in green.
STAGE 3-TO THE
10 LETTERS HIDDEN/ HINTS-TO THE
- You have to find 10 hidden
letters in this section. For every 5 letters that you find, you will
receive an extra hint, so in this round you can earn 2 additional hints.
- You will also notice that
there are 3 sparkly areas in this scene.
- Cannibal's King is the
opening on the left.
- The Prisoner is the opening
in the middle.
- The Diamond Grotto is the
cave on the right side.
FIND 14 KEYS/
- Click on the
"H2O" that is etched on the wall, just above the birdcage to
obtain an extra hint.
- The location of all the
keys are highlighted in yellow.
UNDEAD MONKEY/ PILE OF
COINS-BLUE ITEMS-CANNIBAL'S KING
- Your goal is to free the
monkey that is in the cage. You have to pull on the chain that is on the
wall, left side of the chair. As you pull the chain the monkey's cage
will lift up, revealing a sickle underneath. You have to grab the sickle
quickly before the cage goes back down.
- The best way to do that is
to make sure that the cage is as far up as it can go or it will be very
hard to grab.
- Place your mouse on the
chain and just hold your cursor down so you can pull on the chain. Once
it is all the way up, grab the sickle and it will go into inventory.
- Place the sickle on the
cage and the cage will be broken, click on the monkey to take that item
off the list.
PILE OF COINS
- Pull on the chain that is
on the left side again and you will see the pile of coins underneath the
cage, grab the pile of coins before the cage goes back down.
STAGE 4- THE PRISONER
REMOVE 8 BONES AND LEAVE 4
- The goal here is to remove
8 bones and leave 4 squares so you can free the prisoner.
- Click on a bone and it will
be removed. If you made a mistake and want to undo a move, just
STAGE 5-DIAMOND GROTTO
- You have to click anywhere
in the scene and listen to a tune. The tune will be shown to you on the
flute that is below the scene.
- As each tune ends click on
the appropriate holes on the flute. If you make a mistake you will have
to start over with the same tune that you missed.
FIND 13 FISH/ HINTS-TREASURES
- Click on the gold coin that
is on the lower right side to obtain a hint, it has the letter
"L" on it.
- The 13 fish are highlighted
in yellow in the scene.
- To access the Jolly Rogers
Puzzle, click on the gravestone that is glistening on the right side of
- You have to reproduce the
image of the skull by swapping tiles around until they are all in the
- Once you've completed the
puzzle, click on the skull so the item can be taken off your list.
- If you get the clue that
says 3.14, look for the Pi symbol.
CHAPTER 5-THE OLD
MAP OF SAIL
STAGE 1-THE VILLAGE
FIND 15 MUSHROOMS/ HINT-THE
- The hint is located in the
top left side of the scene, it's a number "2".
- The mushrooms are
highlighted in yellow.
PIECE OF OLD MAP/ RUSTY COIN-BLUE ITEMS-THE VILLAGE
- Click on the candle that is
on the top left side of the well.
- Click on the well to get a
closer view. Grab the candle from inventory and place it on the rope,
the candle will light itself automatically.
- Pull on the chain by
clicking and holding your cursor. Keep your mouse on the rope until you
get all the way down to the bottom.
- Once you get to the bottom,
click on the rusty coin that is on the diving helmet. The map is in the
clutches of the skeleton's hand that coming out of the ground.
- To exit the pop-up window
just click on the arrow at the bottom of the page.
STAGE 2- THE
THE VILLAGE PATHS
- There are 3 possible routes
in this section.
- Farmer in Trouble-Left side
of the field.
- Enchanted Forest-Right side
of the field.
- The Wise Man Trail is in
the center of the trail.
GET RID OF 10
RODENTS-FARMER IN TROUBLE
- To obtain the honey from
the hive you have to steer the bees away from the hive by offering them
- Grab the piece of
watermelon that is close to the left foot of the man. Take the
watermelon from inventory and place it on the hive. You will notice that
the bees will follow the piece of watermelon. You have to move the
watermelon very slowly back to the ground (where you originally picked
it up from) and the bees will follow.
- If you move too fast the
bees will go back to the hive so take your time.
- Once the bees are on the
ground they will stay there. Grab the nail that is on the railing. It is
under the right arm of the farmer.
- take the nail and poke a
hole in the beehive, you will see a drop of honey appear on the hive.
Click on the bit of honey to have the item taken off your list.
- For each 5 numbers that you
find you will earn one extra hint, for a total of 2 hints in this scene.
- Keep in mind that the
numbers you are searching for could also be Roman numerals.
- There are 3 paths to follow
- To The Witch is on the left
- The Fool Thief is in the
middle of the path.
- The Graveyard is on the
right side of the path.
GUESS 15 OBJECTS-TO THE
- The witch is holding a
crystal ball, you have to guess what image is in the crystal ball. You
can click on the ball to see a small glimpse of the object but you can
only click once for a free hint. Each click after the initial one will
take away 20 seconds off your clock.
- When you're ready to make a
guess, you can type in your answer from your keyboard and wither hit
"enter" on your keyboard or you can click on the
"Submit" button that is on the lower left side.
- If your guess is correct
you will move on to the next image. If it is incorrect, you can keep
trying until you get it right. If you're tired of guessing, click on the
"I Give Up" button that is on the lower right side of the
- If you want to skip this
puzzle, just click on the skip option that is on the treasure chest,
lower left side.
- The solutions to the
crystal ball items are random, here is an alphabetical order of some of
the items that you may come across while playing.
- Sometimes the game may
accept more than one answer, in those cases we placed a slash next to
the multiple answers.
FEATHERS/HINT-THE FOOL THIEF
- The hint is located on the
burlap sap that is on the lower right side. You will see a tear with the
number 7 on it.
- The feathers are all
highlighted in red.
PIECE OF OLD MAP-THE
- Pick up the piece of coal
that is in the lower center of the scene and it will go into inventory.
- The piece of the map is
sticking out of the burlap sap that is on the donkey.
- Click on the map and you
will get a closer view. When you open the map it is empty.
- Grab the coal from
inventory and place it on the map. Rub the coal all over the map until
the image is clear.
- The piece of coal will
automatically disappear once the map is complete. Click on the map to
remove it from your list of items.
- The game may ask you for 3
- If the game asks you for 2
- The hint is on top of the
cross that is on the lower right side.
STAGE 6-THE WISE
GUESS 15 OBJECTS-THE WISE MAN
- You will be given the scene
of the man sitting at the table. Look at the scene carefully, once
you've looked it over, click on the page.
- You have to guess what has
been added to the scene for 15 times in a row.
- Locate the new item in the
scene and then click on it, if it's correct another item will appear. If
it is incorrect, you will have to start over with the same items in the
- Since this solution is
random and not everyone gets the same objects, it may be best for you to
write things down as they appear so you can remember what you've already
- if you get stuck you can
skip this puzzle. If you want a new set of items to look for just exit
the game and come back. When you return you will be given a new set of
items to look for.
- The following items are the
ones that we received during the game:
- 4-Curtains on the left side
of the window.
- 6-Needle on shirt
- 8-Patch on his right arm
- 11-Card on his right hand
- 12-Small Sack
- 13-Second Die
FIND 16 DIFFERENCES-SET
- Click on the words
"GOOD BYE" that is written on the sand at the bottom of the
page to receive one last hint.
- This solution is random..
If you happen to have some tips for this
game, feel free to
submit them and they will be published here. Please click the following link to be taken to the cheats submission form.