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TIPS
& HINTS:
For those people who played the original Dream Chronicles you will find some
new variations and twists in this game. In Dream Chronicles 2: The Eternal
Maze the objects that you find may be used in a scene other than the one you
found it in. Objects will stay in inventory until you need to use them.
If you're stuck in the game and don't know what to do the game will
eventually throw a hint your way by way of a tiny twinkling light. Those
lights will either symbolize an object that needs to be picked up or an area
that you need to be in. In some rare instances the lights don't mean
anything but better safe than sorry, always check it out.
There are several Dream Jewels that can be found throughout the game. These
are separate from the Dream Pieces that you must also find. The Dream Pieces
are what goes into the Dream Jewels. In order to activate the Dream Jewels
you must find the Dream Pieces.
Each Dream Jewel that you find will also come with a puzzle in which you
must reconstruct a sentence. When you answer correctly you will be given
some hints that can help you in certain levels of the game. When you are
reconstructing a sentence look for the word(s) that begin with capital
letters, they will always go at the beginning of a sentence, unless it's a
proper name then it can go either way.
You don't have to answer the Dream Jewel puzzles as they come along, you can
always click on the book and answer them at a later time.
High Scores will not be awarded until the very end of the game. When you
replay the game focus on finding things faster and picking up all the Dream
Pieces to earn a higher score. When you play again under the same name you
will have new Dream puzzles to solve and some of the items will be in
different locations. There are 15 Dream Jewels to find and over 135 Dream
Pieces to find.
You do not have to pick up Dream Pieces in order to complete the game.
However, when you don't it affects your score. You cannot go back and pick
up Dream Pieces that you missed once you've completed a level. You will have
to replay the game in order to do so. If you do want to get all the Dream
Pieces I suggest that you pick them up before you start solving the puzzles.
It can be easy to forget to pick them all up once you're engrossed in the
game.
All objects that you are able to pick up will serve a purpose, whether they
are used in that scene or not. A lot of times in this game the pieces you
pick up may only be used as you get to the next scene.
Some items may not become visible in a scene right away, you must perform
other tasks first before they become visible. That's why it's important to
go back and forth between scenes, you never know what you may have missed.
In the puzzles where you have to click on tiles to place them in their
correct order, look at the color of the tiles. If the tiles are red when you
place them it means that they are in the wrong place. If the tiles remain
creme then they are correct.
If you're having difficulty with a level you can go back and reset the
level. It will bring you back to the beginning of the level.
You can right click an item to send it back to inventory or you can just
click it back in place.
SPOILER ALERT - WALKTHROUGH:
This part of the guide is a walkthrough for all the levels in the game, so
please stop reading now if you don't want the solutions to the puzzles in
this game. Please realize that some of the objects move around and so these
answers will not work for everyone but it will work for most. However, we
have provided alternate locations in certain puzzles.
We provided answers to all the Dream Jewel puzzles that came along the first
time we played the game. We placed the solutions in between the levels in
the order that they appeared. When you play the game again, under the same
name, you will get some new Jewels to solve. Here are the alternate Jewels
that we found, the rest are in between the chapters.
DREAM JEWELS THE SECOND TIME AROUND
DREAM JEWEL OF MERY
What is the Dream Librarian's most urgent task?
Answer: "The Dream Librarian seeks for someone to replace the Fairy
Lord."
DREAM JEWEL OF EBISU
Question: "What is the Eternal Maze?"
Answer: "It is an underground labyrinth that separates the ancient
fairy world from the mortal world."
DREAM JEWEL OF APOLLO
Question: "What do fairies do in the mortal world?"
Answer: "Fairies control natural forces but they must follow rules set
by the Fairy Lord."
DREAM JEWEL OF POSEIDON
Question: "How did Aeval know that I needed her help?
Answer: "Aeval has the power to communicate with plants and she
received a message from them."
DREAM JEWEL OF ILLAT
Question: "What was the purpose of the print machine."
Answer: "Fairies used the machine to print the first volumes of history
onto stone tablets."
Clue: To enter and exit the labyrinth, save the north key for last.
DREAM JEWEL OF CHLORIS
Question: "Who would be able to replace the Fairy Lord?
Answer: "The new Fairy Lord must have a mix of both mortal and fairy
blood."
DREAM JEWEL OF IKWARA
Question: "Why have I seen no fairies living in the Ancient's Place
Answer: " All of the fairies left because one fairy saw three stars
fall from the sky"
WALKTHROUGH
DREAM PRISON
CHAPTER 1 STONE CHAMBER No Dream Pieces
Click on the piece in the center of the screen and a stone chamber will
appear.
Pick up the hammer that is on the bottom left side and click it on the glass
to break it and take the book.
Click the flower on the wall on the right side to exit this scene.
DREAM PUZZLE #1/ DREAM JEWEL OF ABALONA
Question: "What lies beyond the walls of the dream prison where Lilith
sent me?"
Solution: "Outside the prison walls lies the place where the fairies
originated.
CHAPTER 2 TREE OF TRUTH - 5 Dream Pieces, 1 Dream Jewel
You must collect 5 animals that are scattered around the scene.
Bird upper left side of the tree's limb.
Butterfly - Upper left side of the tree's trunk
Lizard - left side of the wall.
Turtle - On the ground, at the base of the tree.
Squirrel - Top right side of the tree branch.
Once you've collected all the animals, place them on their corresponding
carved part of the tree trunk.
Once all the animals are placed correctly they will go back into inventory
as pieces of bark.
Place all 5 pieces on the trunk of the tree until all pieces are in place.
Before you finish that pick up the 5 Dream Pieces.
Also pick up the Dream Jewel that is located at the base of the tree.
Exit on the right hand side.
CHAPTER 3 WATER CHAMBER
- 6 Dream Pieces and 1 Dream Jewel
- Your goal is to unlock the
wall puzzles on the right and left of the scene in order to continue
- On the puzzle that is on
the right side, you have to recreate a large imperfect circle.
- On the puzzle that is on
the left, you must recreate 3 shapes. One on top and two at the bottom.
- The top one is shaped like
a peanut. Bottom left shape is a diamond and on the bottom right is a
square.
- If you place a tile
incorrectly, it will turn red, if it's correct it will turn creme.
ROCKS ON THE MAGICAL WATERS
- You must arrange the rocks
in their correct order in order for you to get to the doors.
- You will be given 2 sets of
rocks in the water and you must choose one. If it's correct it will stay
up.
- If you make a mistake and
choose the wrong path you will have to start all over again until you
get it right.
MAGIC LOCK PUZZLE
- You have to recreate the
puzzle that was quickly shown to you at the beginning of this round.
- All your tiles have to be
creme in order to solve this puzzle.
- Click on the tiles one at a
time, start at the bottom and work your way up.
- As a row is completely
creme, move on to the next row. As the rows are completed, click on the
rows above it so you don't mess up the sequence too much.
- If you click on a tile and
it changes the pattern to something you don't want, click on it again to
change it to it's original pattern.
DREAM PUZZLE # 2/ DREAM JEWEL
OF CASSOPEA
Question: " Why would a mortal like me be trapped in this Ancient's
Place?"
Answer: " Fairies do not want the mortal world to know about their
secret ways of life."
ANCIENT'S PLACE
CHAPTER 4 STONEHENGE - 5 Dream Pieces
- Pick up all the round and
square stones that you will find on the ground. Most of them are in the
center of the scene.
- You should have in
inventory 4 imprinted square tiles, 4 round stones and 4 square tiles
that are blank on top of each other. Plus one black tile which is called
a mold.
- Place all 4 round stones on
the ground, at the base of the large stone structures. You will see a
round receptacle with a hole in the middle where they should go.
- Once you place all four
stones, 3 symbols will light up around the walls, from left to right.
- The one farthest to the
left will have a circle, place the four individual tiles in the 2 holes
that are on each side. The tiles should form circles as you place them
on the stone.
- The tiles will remain creme
since they are in the correct position, red will mean that it is
incorrect.
- Once all tiles have been
placed correctly, the doors will open revealing your next location.
CHAPTER 5 PRINT STONE
MACHINE - 5 Dream Pieces, 1 Dream Jewel
- You are in the section of
the Print Stone Machine that is used to print symbols on stones.
- Pick up the 2 dented wheels
that are on the left side of the screen.
- Pick up the handle that is
on the left side of the grass.
- Attach the handle to the
lower left side of the Print Stone Machine.
- Then place the 2 dented
wheels on each side of the large stone section that is above the Print
Stone Machine.
- Place a blank stone from
your inventory into the bottom part of the machine.
- Then place the mold piece
from inventory on the piece that is above that, the click on the handle.
- Once you see 2 blue lights
(one top and one bottom) click on the blue light at the bottom to place
the tile back into inventory.
- Repeat the same steps by
placing the next 3 stones in the machine and click on the handle.
- Once all four stone shave
been imprinted go back to the main scene.(STONEHENGE)
- Place the 4 printed tiles
on the 4 holes that are located on the right side of the screen.
- The tiles have to form a
square in order to progress and for the door to open. (you will go in
there with 2 wooden boards in inventory.)
CHAPTER 6 CRYSTAL PRINT
MACHINE - 5 Dream Pieces
- Click on the center of the
machine and it will dismantle itself.
- Pick up a round piece
called "something to hold a spherical object", it is on the
left side of the screen.
- Pick up the 3 metal pieces,
also called molds around the scene.
- Pick up the hammer that is
at the base of the machine and it will go into inventory as 6 pieces.
- Pick up the wooden bar that
is on the bottom left side of the machine.
- Pick up another wooden
piece on the right side of the screen in the bushes.
- Pick up a wooden circle
that is on right side in the bushes.
- Pick up the crystal ball
that is on the bottom left side of the machine.
- Place the 2 wooden bars on
top of the machine and now you should have 4 bars on top.
- Place the wooden circle on
top of the bars.
- Place the round piece that
is marked "something to hold a spherical object" on the top
right side of the machine and then place the crystal ball in that slot
as well. It has to be in that order or it will not work.
- A handle will then appear
on the lower left side of the screen, place it in the hole that is on
the left side of the machine.
- Turn the handle until the
crystal ball lights up.
- Take a mold from inventory
and place it at the bottom of the machine and pull the handle.
- Once a blue light appears
where you placed the stone, click on it to place it into inventory.
- Take the other 2 mold
pieces from inventory and place them on the machine one at a time and
repeat the same steps.
- Go back to the Stonehenge
and take the hammer and break the 6 boards that are on the ground so
that they form 12 stone squares or tiles.
- Once you're finished go
back to the Print Stone Machine (door on the left).
- Place a blank square stone
into the machine at the bottom and at the top place a "mold with a
curved line on top"
- Click on the handle to make
the impression. Once it turns blue click the piece at the bottom so it
can go into inventory. You can imprint 2 stones with this mold.
- Take the other mold marked
curve, place it on top and take another blank stone and place it at the
bottom. Follow the same procedures as above with 4 stones.
- Finally place the mold with
the straight lines and do the same thing as above. You should be able to
use this one twice.
- Once all 8 marked stones
have been placed in inventory, go back to the main scene.
- Place the marked stones
you've just made in the holes on each side of the wall.
- Duplicate the pattern on
the wall with the stones to unlock it.
- Enter that location once
you've placed the stones correctly.
DREAM PUZZLE #3/ DREAM JEWEL OF
OSIRIS
Question: "What should I know about Merrow?"
Answer: "Merrow is an inventor who left the fairy realm and so lost his
powers."
CHAPTER 7 THE WATERFALL - 5 Dream Pieces
- Pick up the 3 boards that
are on the ground. One is on the far left side, one is on the left,
close to the stone path. The last one is leaning against the right wall.
- Pick up the mold piece that
is on the left side of the gate.
- Go back to the main scene
(Stonehenge) and enter the door on the right.
- Place the mold on the
Crystal Print Machine, turn the handle if the light is not shining on
it. If the light is shining you do not have to do anything except place
the mold and wait for it to turn blue.
- Go back to the main scene
and enter the door on the left.
- Place the mold on the Print
Stone Machine and then a tile underneath it.
- Click on the handle to make
the impression, once it turns blue click it into inventory.
- You can repeat these steps
until all 4 stones have been imprinted.
Click back and go to main scene and then enter the door in the middle.
- The clue at the beginning
reads: "The water will stop if you place a diamond on the wall.
Without that, the waters will not let you pass to the other side"
- Place the 4 imprinted
stones on the spaces by the entrance of the waterfall. It should form a
half a diamond shape on each side when placed correctly.
- Place the 5 boards you have
in inventory where the pieces are missing on the bridge.
- Click on the door to get to
the other side.
- At this point you must find
4 keys in order to advance.
CHAPTER 8 FIND THE KEYS
- 1 Dream Jewel
- Pick up the Dream Jewel
that is at the bottom of the door.
- Go back to the bridge and
pick up the key that is on the lower right side of the screen. Close to
to the small rock that is close to the large ones.
- Go back to the Stonehenge
and pick up the key that is on the right side of the ground. It looks
like a copper round piece.
- Go back to the Print Stone
Machine and the key will be behind the base of the machine, on the right
side.
- Go back to the Crystal
Print Machine and pick up the key that is on the lower right side of the
machine, on the grass.
- Go back to the bridge and
go to the door and place all 4 keys in the holes on the door.
- The red keys mean that you
need to click until until they all turn gold.
- There's no solution to this
except that you need to keep pressing different keys until they all turn
gold.
- Once you solve it, enter
through the door and you will encounter a maze.
THE MORTALS' MAZE
CHAPTER 9 THE MAZE - 4 Dream Pieces
- As soon as you enter the
maze click your cursor in the exact manner I describe below in order to
get all 3 map pieces quickly.
- Click RIGHT 4 times,
FORWARD once, pick up the piece of paper.
- LEFT once, FORWARD once,
RIGHT and then FORWARD
- FORWARD RIGHT FORWARD and
pick up the last piece of paper.
- Once the map to the maze is
complete you can maneuver yourself around the maze by clicking the
arrows.
- You need to maneuver the
blue dot through ALL corners of the maze.
- To make the blue dot go in
a straight line of the direction the arrow is pointing to, just place
your cursor at the top and click it once it says step forward.
- Place your cursor left or
right, when you need to go in either direction.
- You should then be on the
left side of the maze, go to the lowest part of the left side and
retrieve the key.
- Ignore any barrels you see
for now, you can't use them now.
- Maneuver yourself to the
part of the maze that has a line through it, and you will stumble upon
the door.
- Use the key to open the
door so you can get to the other side and pick up the hammer.
- Maneuver your way around to
the top right side and pick up the key that is on the floor.
- Go downwards and pick up
the hammer at the end of that line.
- After you pick up the
hammer go right 1 step and pick up the Dream Piece that is on the floor.
- Make one more step towards
the right and pick up the gold key that is on the floor.
- Keep heading in the same
direction and a barrel will be at the end. Break it with the hammer and
a
- Dream Piece will go into
inventory.
- Start heading left and do
not go up in the first opening, go up the second one.
- As you go up you have to
close in on the barrel and then hit it with the hammer, a gold key will
be inside.
- Go up one and then heads
towards your left 5 steps and hit the barrel, another key will be
inside.
- Go down 3 steps and then
right 3 steps and hit the barrel with a key, and a gold key will be
inside.
- Go towards the lowest part
of the right and the last barrel will be there, hit it with the hammer
and
- a Dream Piece will be
inside.
- Now that you've picked up
all the pieces, head towards the door that is on the last corner of the
upper right side.
- Right before you get to the
door, pick up the last Dream Piece that is on the floor.
- Place all the keys on the
door and click on them until all they stay gold.
MERROW'S COTTAGE
CHAPTER 10 COURTYARD 5 Dream Pieces
- You have to press the
valves until you get the right combination to open them. The valves
unlock the door to the Watermill.
- Pick up the crowbar that is
on the ground of the water fountain, directly in front of the green
metal piece on the ground.
- Place the crowbar on the
metal grate.
- In order to get the correct
combination you must press the valves one by one until they all stay
down.
- Write down on a piece of
paper the order in which they stay down so you can remember it easier.
- Once the valves have been
entered correctly, the doors on the left will open up.
CHAPTER 11 WATERMILL -
4 Dream Pieces
- Your goal is to hold the
cover open so that the water drops onto the wheel.
- Click on a round piece that
is on the right side of the floor that is labeled "plate to hold
something"
- Go back to the Courtyard
and grab the heavy rock that is on the lower right side corner, in the
grass. (The rock does not appear in the courtyard until after you've
entered the watermill)
- Pick up the key that is
behind the water fountain, on the ground.That key will open the door on
the right.
- Go back to the watermill
and place the plate on the right side of the water tank, at the end of
the rope.
- Then place the rock on top
of the plate and the water will start to flow.
- While you are in the
Courtyard click the switch on that is on the left side of the wall,
close to the left door.
- Go through the door on the
right and you will enter the cottage.
DREAM PUZZLE # 4/ DREAM JEWEL
OF NEREUS
Question: " What does Lilith want with my husband."
Answer: "If Fidget becomes her husband, Lilith will have total control
over the dreams of mortals."
CHAPTER 12 MERROW'S COTTAGE (FIRST FLOOR) 4 Dream Pieces
- Your goal is to complete
the circuits so the watermill can bring electricity to the room.
- Pick up the key that is on
the right side of the floor.
- Get the disc that is on the
side of the picture that is highest on the wall.
- As you enter the main
floor, you will see a green box that sits close to the steps, click on
it and a puzzle will appear.
- You have to connect the
lines so that one switches on for the upstairs light and the one works
for the downstairs light.
- Both floors CANNOT be
connected at the same time and all pipes will not be used. Once you
finish with one side of the house you have to go back to this box and
connect the other side.
- Once you've connected the
wires correctly, go to first floor and then go upstairs.
CHAPTER 13 MERROW'S
STUDIO (UPSTAIRS) - 3 Dream Pieces and 1 Dream Jewel
I would like to start off with
the locations of the hexagon pieces, discs and keys. Some pieces will not be
visible until after you've performed certain actions, go back and they will
be there.
GRAMOPHONE ROOM
- 1 - Top right side, by the
box.
- 2 - Left side, on the
middle shelf, close to the base of the crystal ball.
- 3 - Bottom left corner, on
the floor, under the cabinet where the handle is.
- 4 - Left side, bottom shelf
of the bookcase on the left, you will not be able to get it until you've
opened up that box with the key.
- DISC is located in the
upper right side of the scene, on the second shelf.
- KEY is underneath the right
side of the gramophone, on the table.
UPSTAIRS
- 1 - On the floor, right
side, by the bookcase, in between the shadows.
- 2 - On the floor, left
side, close to where the pile of books are.
- DISC is located on the
bottom right side, leaning against the entrance, close to the steps.
- KEY is on the far left
side, on top of the books where that sit under the window on the floor.
- KEY on the bottom left
side, under table.
FIRST FLOOR
- 1 - Right side, by the left
side of the steps, close to the switch box.
- 2 - Left corner, by the
base of the door.
- DISC is on the left side of
the scene, on the top left side of the picture that is highest on the
wall.
- KEY is on the right side of
the floor, not too far from the steps.
COURTYARD
- 1 - On the ground, right
side of the water fountain.
- KEY is on the right side of
the screen, close to the entrance of the door on the right.(This key is
to open the door on the right side of the courtyard.)
GRAMOPHONE ROOM - 13 Dream
Pieces (9 in the room and 3 in the locked boxes)
- Some pieces will not be
visible until other things are in place.
- Pick up 4 small keys that
are located downstairs, upstairs, in the gramophone room, the courtyard
and the watermill.
- The keys will unlock the
boxes that you see in the music room, some will have dream pieces inside
and one of them will contain an hexagon piece.
- You need to place all 9
hexagon pieces at the bottom of the gramophone and put one record at a
time to play. Once you hear a sound (thunder, rain an animal etc.) you
must hit the correct item from one of the 9 hexagons at the bottom.
- Black Record -
Frog/Thunder/Rain
- Yellow Record -
Cat/Bird/Cow
- Red Record -
Fire/Water/Horse
- Once you've identified all
9 sounds a key will appear in the cabinet that is located on the lower
left hand side.
- Go downstairs to the switch
box and connect your wires so that they are running electricity for
downstairs.
- Go down to the first floor
and open the door to the lab with it (left side door.)
DREAM PUZZLE #5 /DREAM JEWEL OF
RHIANNON
Question: "What is the Tower of Dreams?"
Answer: "The tower is where the Fairy Lord watched over all, and where
the Dream Librarian resides."
CHAPTER 14 MERROW'S LAB (DOWNSTAIRS) - 10 Dream Pieces and 1 Dream
Jewel. (Seven Dream Pieces in the lab and 3 Dream Pieces where Merrow is.)
- Merrow: " I can't see
you properly, Come closer"
- Click on the talking plant
and answer some questions.
ROUND ONE
- Merrow: "Hello! I'm
Merrow"
- Correct Answer: " You
are the fairy I seek, yet you look like a plant
ROUND TWO
- Merrow: " Who are you?
- Correct Answer: " I'm
Faye of Wish, proud wife of Fidget, who is the son of Aeval and Tangle.
ROUND THREE
- Merrow: " I'm honored
to meet you, Faye. But first, I'm freezing! Please light the fire.
- Correct Answer: " I
would, but first I'd need something with which to light the fire."
ROUND FOUR
- Merrow: " I can give
you a match and tell you where to find some logs.
- Correct Answer: "Of
course. Give me the match and I'll tell you where to find some
logs."
- The Merrow says: "Here
is the match you need. There are 4 wooden logs outside."
- Pick up the match that is
below Merrow. Pick up the dream pieces that are in the area before you
leave.
- Once you've picked up the
jewels and you can view the whole room. pick up some jewels and items
for inventory.
- There is a candle that is
on the top left part, above Merrow's head, pick it up.
- There is a container on the
lower right side marked "Something fireproof" pick it up as
well.
- Get the bottle that is on
the top right side of the screen. and there should also be about 5 Dream
- Pieces in that scene.
- Get out of that room and
head back to the Courtyard to retrieve some logs.
- You should know be in the
Courtyard again, you need to pick up four logs.
- There are 2 logs by the
fountain, one is inside the fountain and the other is behind the left
side of the fountain.
- The other two logs are each
on the left and right side of the scene.
- Go back to the basement and
place all 4 logs in the fireplace, then place the match in the fireplace
as well.
- Once the fire is lit, take
the candle by placing it in the fire so it can be lit.
- Go back to Merrow and he
will ask you a few more questions.
ROUND FIVE
- Merrow: "That's much
better, though I'm still a bit dizzy. I haven't been myself for a while.
Correct Answer: "Let me know what I can do for you, please."
ROUND SIX
- Merrow: "My water is
rank and I'm dying for a fresh chlorophyll cocktail. Will you make one
for me?
- Correct Answer: " Of
course. Just tell me how"
ROUND SEVEN
- Merrow: "Pour the
liquid from the "Liquid of Plant Life" into the flask. There
is a bottle of it upstairs.
- Correct Answer: "I'll
go get it right away"
- Go back to where the
gramophone is and pick up the blue bottle that is on the top left side
of the shelf, it is labeled "Liquid of Plant Life"
- Once you retrieve the
bottle go back to the basement and click that bottle onto the large
flask that is on the right side.
- It will fill with yellow
liquid, take the empty bottle ( top right side on the shelf) and place
it on the flask to transfer the liquid. The liquid will change while
it's in the flask you have to press the bottle against it while it is
yellow, otherwise it will not be correct.
- Place the metal container
(burner base) and place it under the other flask that is close to the
stairs.
- Take the yellow liquid and
place it that same flask, and then place the candle under it to heat it.
- Once the liquid turns green
take the empty bottle from inventory and place it on there.
- Go back to Merrow and place
the bottle directly on his glass container
ROUND EIGHT
- Merrow: "That's much
better. Now tell me again: why do you need my help?"
- Correct Answer: "Lilith,
the Fairy Queen of Dreams, took my husband and daughter. I must find
them.
ROUND NINE
- Merrow: "Lilith must
have them in the Tower of Dreams. The path is not easy, but reaching the
Tower will be almost impossible for a mortal. Are you sure you want to
go there?
- Correct Answer: " Yes,
even if I die trying"
ROUND TEN
- Merrow: "In that case,
I'll guide you. I, too, have business with Lilith.
- Correct Answer: "Then
let's go!
ROUND ELEVEN
- Merrow: "It won't be
an easy trip. You must follow my instructions precisely. I can
communicate with plants, just as Aeval does. But you won't receive any
more messages from her."
- Correct Answer: "I
understand. Lets' leave immediately OR
- "Wait. Before we leave
I must gather some Dream Pieces I saw here" If you choose this
answer, look for the dream pieces and then answer the question again
with the first answer provided.
LAKE OF DREAMS
CHAPTER 15 THE BOAT - 5 Dream Pieces
- Pick up the harpoon that is
on the left side and it will count as 3 pieces.
- Pick up the piece of wood
that is on the bottom left side.
- Pick up the piece of wood
that is on the right side of the barrel that is on the left.
- Pick up the oarlock that is
on the dock.
- Pick up the oars that are
on the top right side and it will count as 2 pieces.
- Pick up the piece of wood
that is on the top of the barrel that is under the net.
- Pick up the brush that is
in between the 2 barrels that are on the right side of the scene.
- Take the harpoon and click
onto the 3 barrels that are on the right side.
- Take the brush and dip it
into the blue paint that is on the lower right corner.
- Take the pieces of wood and
place them on the boat.
- Place the oarlock in the
right side of the boat where it says "a board is needed"
- Click the blue brush onto
the boat and then click on the boat again so it can go in the water.
- Place the oars on the boat
once it's in the water and then click it again to move on to the next
round.
TOWER OF DREAMS
CHAPTER 16 TOWER OF DREAMS - 10 Dream Pieces (5 in the main scene
and 5 in the footpath)
- Pick up all the round
pieces that are in the scene, there should be 7 round stones on the main
page and 5 Dream Pieces.
- Go to the footpath that is
on the right side of the screen and collect 2 round stones and 5 Dream
Pieces
- Go to the door that is on
the top of the hill.
DREAM PUZZLE # 6/ DREAM JEWEL
OF FREY
- Question: Why isn't the
Fairy Lord stopping Lilith's evil actions?"
- Answer: "The Fairy
Lord went out on one of his quests, but never returned."
- Clue: "One missing
pipe leans against a pillar" This clue is for the organ room.
CHAPTER 17 THE DOOR - 5
Dream Pieces and 1 Dream Jewel
- Once you're in the door you
should pick up 4 round pieces, 3 Dream Pieces and 1 Dream Jewel, that is
usually on the right side.
- Click on the 2 buttons that
are on the railings leading to the door. Those 2 buttons will unlock 2
puzzles on each side of the door.
- You must place the round
stones that you found in the correct order on both sides of the wall.
- If the stones turn red they
are incorrect, if they turn blue they are correct. If they stay the
same, that disc does not belong on that puzzle.
- Left side contains mostly
pictures of trees and clouds.
- The right side puzzle
consists mainly of plants.
- Place all the discs
correctly and you will move on to the next round.
CHAPTER 18 ORGAN - 13
Dream Pieces (6 in the organ room and 7 on the close up of the piano)
- Pick up all the pipe pieces
that are scattered around the room.
- Place all 7 pipes on the
organ, once they are all in place, click on the organ to open it.
This is like a Simon Says game in which you have to duplicate the
sequence in which the buttons light up. The sequence is always different
so I cannot provide you with a solution.
- Each time you duplicate the
sequence of the keys it will take you back to the main scene and you
will see that some steps will be built for every correct answer.
- You have to duplicate 5
correct sequences in order to move upstairs.
- Once they are all correct,
click upstairs so you can enter the library.
- The last 2 sequences are
the most difficult to get, you make a diagram or print the screen and
stop the game after each sequence.
- When you stop the screen
you will be ale to see the whole playing field.
DREAM PUZZLE # 7 /DREAM JEWEL
OF MONTU
- Question: "What does
the Dream Librarian do?"
- Answer: "The Dream
Librarian prints knowledge of fairy life into volumes of books."
CHAPTER 19 THE LIBRARY
- 5 Dream Pieces
- Click on the book that is
on the large round table and read what it says.
- Pick up the book that is on
the right side, under the window, close to the stairs.
- Pick up the book that is on
the top left side of the large bookshelf.
- Place both both books on
the 2 raised stands that are on the left side of the scene.
- Grab the crystal ball from
the round table and place it on the stand that is in between the 2 books
you just placed.
- Read the books and they
will give you clues as to what you need to do next .One line speaks
about that some of the titles have the opposite meaning on them. So the
"Book of Myths" will go in the history section and so on.
- There are 10 books that you
need to pick up 3 books marked "Fairy book", One of each of
the following: "Fairy Lord"/ "Book of Peace"/
"Book of Light"/ "Dark Magic Book"/"Book of
Fire"/ "Book of
- Myths"/"Book of
Night"
- Empty shelf in the middle,
place the Fairy Lord book, 3 fairy books and the dark magic book.
- Book of fire, goes on top
right shelf of the large bookcase. The case is called books about water.
- Book of myths goes in the
history book section, top shelf, left side
- Book of light goes on the
left side, middle shelf.
- Book of Peace goes on the
left side, third shelf.
- Book of night goes on the
right side of the bookcase, middle shelf.
- Once everything is in
place, stairs will appear on your left.
CHAPTER 20 MUSIC ROOM -
5 Dream Pieces
- There are several ways to
solve this puzzle, this is just one way but the end result will always
be the same.
- You need to pick up bases,
stands and pieces of paper so you can assemble the stands.
- After you've found 5 bases
and 5 stands, go to the Music Room and place all the bases on the floor
first, followed by the stands on top of that.
- Pick up all the pieces of
paper (scores as they call it in the game), and place them on the music
sheets on the stands.
- All these pieces can be in
any of the 3 floors (organ room, library and the music room), check
everywhere.
- As your inventory gets full
go upstairs and start placing the papers on the stands.
You will know you have the correct pieces of paper when you click on
them and they do not move.
- If a piece leaves the page
you must switch it with another piece from another stand or with one
from your inventory.
- You will know all the
pieces are correct when all your stands turn blue.
- Your next step is to match
the names of the instruments that are on your sheets of music with the
actual instrument on the chair behind it.
- Go down to the library and
click on the book that is on the left stand of the room. The crystal
ball has to be on the table for you to open it.
- Click on all the musical
instruments and place them in inventory.
- Place the correct pieces
next to the correct descriptions on that page.
- This step could have been
done in the previous chapter but I found it easier to do it now.I
thought it was easier to find all the small pieces first without all
those large instruments being in the way.
- When you go back upstairs
you will see several instruments on the floor.
- You need to place those
instruments on the correct chairs.
- You will actually pick up 7
instruments but you will only need five of them.Two of the instruments
are there to stump you and will disappear once you've placed everything
correctly.
- The instruments have to
match the name of the instruments on each sheet of music.
- You can either go back to
the book downstairs and figure out which instrument is which. You can
also click the instruments onto the chair until they do not move
anymore.
- The instruments will stay
on the chair even if they are incorrect but they will go into inventory
when you click them if they are not correct.
- Once all the correct
instruments are on the right chairs each stand will turn play some
music, head upstairs to the chess room.
DREAM PUZZLE # 8 /DREAM JEWEL
OF ARACHNA
- Question: " What does
this all have to do with my family?"
- Answer: "Lyra could be
the Chosen Child because she is the daughter of a mortal and a
fairy"
- Clue given: According to
the clock, starting at noon. The right order of colors is red, blue,
yellow, green, purple, and black." This is the solution for the
wheel that you see in Chapter 25.
CHAPTER 21 CHESS ROOM -
5 Dream Pieces and 1 Dream Jewel
- You must first collect all
the pieces that are scattered around the room you are in, the music room
and the library.
- CHESS ROOM will have: 1
white knight, 2 white rooks, 1 white pawn, 1 black knight, black pawns
and 2 black bishops.
- MUSIC ROOM will have: 1
black pawn behind the 4th chair (left to right) and 1 black queen, by
the steps
- LIBRARY will have: 1 white
pawn, on the left side of the floor and 1 white pawn under the round
table.
- Place the tops on top of
the broken chess pieces, if one piece does not fit place another piece
over it, eventually you will get the right combination.
- Once the pieces are
assembled, click on the board to begin the game.
- This is basically a Simon
Says game in which you have to reproduce the light patterns in the order
that they appear.
- If you do it correctly,
your opponent's pieces will begin to disappear. If you do it incorrectly
you will lose some pieces.
- If you end up losing more
pieces than your opponent you will have to start from the beginning.
- The sequences are random so
I cannot provide a solution for this puzzle. However, you can print the
screen and mark the board as you go along or make a diagram.
CHAPTER 22 THE KNIGHTS
- 3 Dream Pieces
- You have to collect all the
pieces of the armors that have fallen on the floor.
- Here are the locations of
some of the pieces in the other rooms.
Chess Room:
- Sword - against the right
side of the wall.
Music room:
- Bottom of Armor - In
between the fourth and fifth chair (from left to right)
- Armor Shoulder - Under the
first chair.
- Sword - Right side, above
the steps.
Library:
- Arm - Under the left side
of the round table.
- Leg - Under the right side
of the round table.
- Shoulder - Right side on
the floor.
- Shoulder - On the last
shelf of the bookcase that is on the right.
- To attach the legs you must
click on the base of the statue to make sure that it sticks.
- The good thing about this
section is that if a piece is incorrect it will not go back into
inventory. It will just go elsewhere in that room, you will not have to
go back and get it where you originally picked it up from.
- Some pieces can also be at
the base of the armor and behind other things.
- Once you've completed all
the pieces proceed upstairs. black and silver/all gold/gold and
silver/rusty/silver and gold
CHAPTER 23 THE BEDROOM
- 7 Dream Pieces to collect
- Collect all 7 Dream Pieces
that are in the room.
- There are 4 on the left
side of the bed (2 on the floor, one against the wall and one by the
pillow).
- Two of them are at the
bottom of the bed post and the last one is under the mirror.
- Click on the bed and a
message will appear and once you exit out of the message, the window
will open, click on it to exit.
CHAPTER 24 THE MAGIC
TREE 5 Dream Pieces to find
- You have to repair all 6
windows so that all the colors match the largest design on top.
- Open a window and click on
all the colors that do not match the large piece so you can place them
in inventory.
- There are windows that are
hidden behind the trees, you will identify them when you see the
magnifying glass icon appear.
- Once all the pieces are
completed, the entrance to the tree will appear on the right hand side,
enter it.
CHAPTER 25 FINAL MAZE 7
Dream Pieces to find
- Collect all 7 Dream Pieces
and then click on the left side of the wall and solve the puzzle.
- The hint for this puzzle
came if you solved the Jewel of Arachna it says: "According to the
clock, starting at noon, the right order of colors is red, blue, yellow,
green, purple, and black."
- Turn the little balls in
the order stated above.
FINAL MAZE
- You will now need to
maneuver your way through the last maze by entering the door on the
left.
- There's a map provided
about this last maze when you solve the Dream Jewel of Osiris early on
in the game.
- There are 3 keys to find
that open 3 different chests.
- You need to get the keys
first so you can open all 3 chests.
- Each chest contains three
colored stones that you must place on 3 different stone ornaments, they
look like door knockers.
- Once you've acquired all 3
stones and placed them in the ornaments a key will automatically go into
inventory.
- Take that key and use it on
the door. Once you cross that door you will find a green bottle that
contains the potion that you need to give Fidget, pick it up.
- You now have to make your
way back to the tunnel where you first started and give Fidget the
potion.
Last
Maze step by step
If you use this step by step guide you must follow it exactly. If you miss a step it will not work and you will have to restart the level.
We will use:
R for a right turn,
L for a left turn and
F for a step forward.
For example, F3 would mean 3 steps forward.
LL would mean turn left twice, this is how you turn around and go back the way you came.
When you take steps listen for your steps and when you turn watch the screen to be sure you are turning.
Sometimes you might click your mouse and it might not register as a step or a turn because the cursor might not have been in the right place, so don’t rely on mouse clicks alone.
Listen for the steps and look for the turns. Print this guide and follow it as you make the moves. Be prepared to not be interrupted when you begin this maze.
We have gone through the game several times and the maze has always been the same. With this step by step guide it takes about ten to fifteen minutes to get through the maze, if you don’t make any mistakes.
Here we go.
F3 L You will see a broken barrel, ignore it.
F4 - L - F2 - R - F4 Click on the key and ignore the head for now.
LL - F4 - L - F2 - L - F2 - R - F2 - L - F3 - L - F1 Click on the key.
LL - F1 - R - F1 - L - F2 - L - F1 Click on the key. Ignore the door for now.
You now have 3 keys. We will now go to the chests and use the 3 keys.
LL - F1 - R - F2 - L - F2 - L - F2 - R - F3 - R - F2 - R - F1
Use the key with one prong to open the chest, then click on the open chest and a gem will go into your inventory.
LL - F1 - L - F2 - R - F2 - R - F2
Use the key with three prongs to open the chest, then click on the open chest and a gem will go into your inventory.
LL - F2 - R - F4 - R - F2 - R - F2 Use the key with two prongs to open the chest, then click on the open chest and a gem will go into your inventory.
Now we will go and put the gems in the heads. LL - F2 - L - F2 - L - F9 - L - F4 - L - F2 - R - F2 - R - F5
Put the green gem in the area just below the face and the head will glow blue.
LL - F1 - R - F1 Use the red gem here.
LL - F2 Use the blue gem here. A key will go into your inventory. Now we will go to the door and use this key.
LL - F1 - L - F4 - L - F2 - L - F2 - R - F2 - L - F2 - R - F2 - L - F1 Use the cylinder key to open the door.
F2 - L - F3 Click on the green potion and it will go into your inventory. Now we will go back to the entrance of the tunnel and exit the maze.
LL - F3 - R - F3 - R - F2 - L - F2 - R - F2 - L - F6
You will now make the last turn and the passageway you see will look just like the one you are now facing. This in deceiving and you may think you have not made the turn, so be careful. Now turn right and go forward 4 steps and you will be out of the maze.
THE END
If you happen to have some tips for this
game, feel free to
submit them and they will be published here. Please click the following link to be taken to the cheats submission form.
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