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GENERAL
TIPS
Some of the instructions have to be followed in the order in which they are
written or they will not work. If you are trying to solve a puzzle and what
you're doing is not working it probably is because you are not doing things
in the correct order.
Some items may remain in inventory even if all the steps have been done
correctly.
Your exit door will be marked by the symbol of the man within a circle with
a red line across it. Once all the steps have been completed correctly, the
circle will turn green.
If you're having a hard time finding an item, move your cursor around and it
will start to pulsate once it has located an item that you need to pick up.
If you want to maintain a good accuracy rating, then don't click any items
until you see the cursor pulsate. Incorrect clicking will count against your
overall accuracy rating.
You can also use a hint if you are unable to find an item, using a hint will
not cost you any points but it will affect your accuracy points in a
negative way. When you use a hint you will see your accuracy points drop
drastically the first time you use it, and not as much each time after that.
However, you can increase your points again by making as many correct clicks
as you can.
If you press your hint more than once it will not show you another item
until you've found the one that is already showing. Pressing it twice will
not affect your accuracy rating again.
There are 2 different types of mini games in Escape the Museum. One shows
you a painting with pieces missing from it. You must find the pieces outside
of the painting and place them back where they belong. Some pieces can be
very small so you have to look really hard in order to find them.
In another mini game, you must place some weights (up to 3) on one side of
the screen so that it matches the weight of the item on the opposite page.
In order to take the artifact the meter must land on the green zone. If you
make a mistake you can click on "reset" and start again.
The full weight of each weight is 200 pounds so if you have an item on the
opposite side that weighs 320 pounds then you know you can let the weight go
to its full size. Then, just pay attention to the numbers of the second
weight as they increase. You will see numbers on the side as the weight is
growing. These numbers signify the number of pounds for each second that the
weight is growing. Stop it when you think you have the right combination.
You can exit out of a level at
any time, however, once you go back to it you will have to start that level
from the beginning. It will not save your progress in that room, but it will
take you back to the last room you visited.
If you see at the end of the game that your "Museum Progress" is
less than 100 % it means that you missed a room. You can look on the map and
complete it at that time.
WALKTHROUGH
PALEONTOLOGIC
VESTIBULE, DINOSAURS - LEVEL 1
- Pick up the ringing cell
phone.
- Pick up the large mirror
that is on the lower right side of the screen, on the wall.
- Grab the metal pole that is
on the left side of the screen.
- Place the metal pole on the
crate to open it and grab the piece of rope that is inside.
- Place the large mirror from
inventory and place it over the laser in order to block it.
- Place the rope on the
pulley that is above the door so you can pull the dinosaur's head up and
EXIT.
STAIRS TO SECOND FLOOR
- LEVEL 3
- Grab the drill and the
charging base that are on the steps.
- Place the drill charger in
the pop-up window that is on the right side of the screen.
- Place the drill on the base
so it can charge, once it's charged place it into inventory.
- Take the drill and place it
on the gold lamp that is on the right side railing. The drill will
unbolt the lamp so you can use it to block the steps.
- Place the lamp inside the
pop-up window on the left side of the railing and EXIT.
CENTRAL BUILDING,
GALLERY ONE - LEVEL 4
- Grab the walkie-talkie that
is on the left side of the door.
- Pick up the knife that is
on the bottom right corner, close to the potted plant.
- Take the knife and place it
on the walkie-talkie to open it and grab the batteries.
- There's a pop-up window
that is on the left side of the screen, grab the light bulb that is on
top.
- Click on the flashlight
that is on the bottom right side of the scene, close to the wall, by the
potted plant.
- Place the light bulb inside
the flashlight and then place the batteries on the flashlight as well.
- Open the pop-up window in
the back of the scene and place the flashlight there so you can pick up
the door knob.
- Place the door knob on the
door that is on the left and EXIT the scene.
WEST WING, GALLERY ONE
- LEVEL 5
- Pick up the jagged piece of
glass that is on the bottom left side of the floor, under the window.
- Place the jagged glass onto
the carpet pop-up window and the arm with the quill will be underneath
it, take it.
- Click on the pop-up window
that is on the right side of the room and get the piece of paper that is
there.
- Place the piece of paper on
the pop - window at the bottom of the door.
- Place the hand on the upper
pop-up window of the door to reach for the key.
- The key will fall to the
floor, on top of the paper, pick it up.
- Place the key on the door
on the right and EXIT.
MINERALS - LEVEL 6
- Grab the diamond that is on
the pop-up window on the left side, inside the wall cavity.
- Place the diamond on the
pop-up window of the small glass case on the left, closest to the door.
The diamond will cut the glass, grab the raw magnet that is inside.
- Place the raw magnet on the
gold coin that is inside the large glass case in front of the soda
- machine. You have to place
the cursor on the coin in order to do it.
- Grab the coin and place it
on the soda machine, a can will drop at the bottom.
- Get the soda and put it
against the circuit box close to the door so you can short the circuit,
Exit.
HISTORY OF EARTH AND
SOLAR SYSTEM - LEVEL 8
- Open the pop-up window of
the computer that is on the right side of the screen and pick up all 3
wire pieces that are in there.
- The button that says
"page right" is on the bottom right corner, on the floor.
- Click on the computer that
is on the left side and place the button in there.
- Press the button on the
right corner and the planets will start moving around.
- Move the planets around
until you see the one with the large ring around it, click on the ring
and place it into inventory.
- Open the pop-up window that
is on the lower left side, attach the wheel to the hand cart.
- Place all three wires on
the hand truck, close the window and click on the cart, it goes into
inventory.
- Place the cart on the large
crate that is blocking the door and EXIT.
WEST WING, GALLERY 2 -
LEVEL 9
- Turn on the light switch on
the left side, second pillar from the left.
- Grab the blade that is
inside the case on the right side of the switch.
- Turn the light switch on
that is on the left side of the second case, pick up the sword handle
that is inside.
- Click both pieces onto each
other so they can merge.
- Place the sword on the
pillar that is on the left 5 times in order for you to cut the pillar
down, EXIT on the right.
ANCIENT FISH - LEVEL 12
- Pick up the wrench that is
on the lower left side, on the red carpet.
- Pick up the tube of glue
that is inside the wooden tool box on the lower right hand side.
- Pick up the jagged piece of
glass that is on the red carpet, the part that is raised.
- Use the jagged glass and
place it inside the aquarium on the left.
- Place the tube of glue on
the same spot as the jagged piece of glass.
- Place the wrench on the
valve that is on the lower left hand corner, and twist the wrench to
release the water inside the tank.
- Once the aquarium is full
of water the key will float to the top, EXIT with the key on the door on
the left.
- You must place the key on
top of the door or you may not be able to exit.
WEST WING,GALLERY 3 -
level 13
- Pick up the bow that is
inside the large cabinet on the left side.
- Click on the pop-up window
on the lower left side and you will see a map which describes how to
light a fire.
- Pick up a piece of wood
that is on the lower right corner, by the head of the frozen caveman.
- Grab another piece of wood
that is in front of the frozen caveman's head.
- Pick up the third piece of
wood that is on the lower left side, close to the map on the ground.
- Pick up the arrow that is
on the floor, close to the red mark, in front of the large cabinet.
- Place the bow onto the
arrow and both pieces will merge as one.
- Click the bow and arrow
onto the arrow that is in the pop-up window on the left side of the
wall.
- Pick up the sharp spearhead
that falls on the left side of the ground, by the crate.
- Place the spearhead on the
caveman's head to take his hair (the caveman that is standing).
- Place the 3 pieces of bark
on the pop-up window of the frozen caveman, then place the hair.
- Take the arrow and place it
over that to start the fire and melt the ice, EXIT through the door on
the right
2ND FLOOR LEDGE - LEVEL
15
- Pick up the bent pole that
is on the left ledge.
- Place the bent pole on the
far left side of the scaffold.
- Grab the screwdriver that
is inside the wooden box, inside the scaffold.
- Place the screwdriver on
the handle that is on the left window, and the handle will go into
inventory.
- Pick up the rock that is on
the right side of the ledge and throw it on the window on the right.
- Place the handle inside the
window to escape.
CENTRAL BUILDING,
GALLERY 2 - LEVEL 16
- Pick up the pole that is on
the stack of bricks, left side of the floor, close to the small marble
stand on left.
- Pick up the wooden plank
that is on the left side of the ground, in between the 2 small marble
stands.
- Grab the chair that sits on
the right corner of the scene, it will go into inventory.
- Pick up the set of keys
that are on the right corner, under where the chair originally was.
- Place the keys on the small
glass cabinet that is on the right side and the drawer will open. Take
the hammer from the drawer.
- Place the chair in the
pop-up window on the far left side of the scene.
- Once the chair is in place,
take the hammer and place it on the pop-up window that has the pole in
the wall, and smash the pole.
- The second pole will go
into inventory.
- Place the plank on the
pillar (pop-up window in the back that has a blue piece.)
- Place both poles in the
same pop-up window and EXIT.
CENTRAL BUILDING,
GALLERY 3 - LEVEL 17
- Click on the trashcan and
then on the pink piece of bubble gum.
- Pick up the broom that is
on the lower left side of the scene, close to the edge of the carpet.
- Click on the string that is
on the left side of the floor, close to the "Museum" sign.
- Grab the hammer that sits
behind the potted plant on the right.
- Open the pop-up window on
the right side, close to the door and you will see a small cabinet with
a hatchet inside.
- Place the push broom on the
glass of the small cabinet in order to push the wire aside.
- Take the hammer and smash
the glass of the cabinet and pick up the hatchet that is inside.
- Take the hatchet and place
it in the pop-up window of the door in the back, you will see a key
through the door.
- Combine the gum and the
string so they can merge.
- Place the string/gum
combination on the pop-up window of the door in the back and the key
will go into inventory.
- Take the key and place it
in the doorknob and EXIT.
EAST WING, HALLWAY 1 -
LEVEL 20
- Pick up the power cable
that is on the right side of the ground, on top of the debris.
- Click on the purse that is
on the lower left side and pick up the pink hand mirror.
- Place the power cable in
the socket that is located on the lower left side of the machine.
- Take the pole that is on
the red carpet.
- Combine the stick and the
mirror so they can merge.
- Press on the vending
machine and arrange the pictures by clicking on the green buttons to
arrange the icons from 3000 BC to the year 1000 AD.
- From left to right place
the icons in the following order:
- Mummy
- Pharaoh
- Young man
- Old man
- Viking hat
- The sticker that says I
heart National Museum will fall into the bottom slot, pick it up.
- Combine the stick and the
bumper sticker so they can merge as one.
- Place the stick over the
metal hood and EXIT through the door.
EGYPT - LEVEL 21
- Click on the pop-up window
on the right and pick up the blue and brown sickle from the drawer.
- Grab the crop that is in
the middle of the floor, on top of the bricks.
- Click on the pop-up window
with the sarcophagus and place the crop and the sickle on the
sarcophagus.
- Click on the sarcophagus
again and a secret compartment will be underneath, pick up the liquid
nitrogen.
- Place that liquid nitrogen
where the water is coming out of the wall and the door will open, EXIT.
NATIVE AMERICANS -
LEVEL 24
- Pick up the small red valve
that is on the floor, close to the door.
- Pick up the coins that are
on the left side of the floor.
- Click on the sack that is
on the left side of the floor.
- Grab the fire extinguisher
that is on the left side of the door.
- Click the sack and the
coins onto each other so they can merge.
- Take the full sack and
click it onto the golden idol that is on the pillar, in the middle of
the room. The idol will then go into inventory.
- Place the valve and the
fire extinguisher together so they can merge.
- Place the fire extinguisher
on the pop-up window that is on the left side, under the dreamcatcher.
- You have to place the fire
extinguisher on the long orange pipe, not on the keys, for it to work.
- In order to grab the keys
you must do it before the keys turn hot again.
- You should pick up the keys
when they are silver, if they are red place the fire extinguisher on
them again.(The fire extinguisher then goes back into inventory)
- Place the keys on the door
and EXIT.
WAR FOR INDEPENDENCE -
LEVEL 25
- Let me first give you the
location for all 10 gunpowder rounds.
- 1 - Right side of the
scene, on the floor, close to the cannon.
- 2 - On the right corner of
the screen.
- 3 - Left side of the
cannon, on the floor, close to the small case.
- 4 - On the left side of the
stage where the cannon is, close to the side where the soldier is.
- 5 - On the right side of
the stage where the cannon is.
- 6 - Left side of the floor,
close to the soldier.
- 7 - Right side of the
floor, in front of the potted plant.
- 8, 9 and 10 are in the 3
small pockets in the pop-up window of the soldier.
- Pick up the cannonball on
the left side of the stage, close to where the soldier is. It's inside
the small box on the floor.
- Pick up the sack that is on
the far right side of the floor, close to the desk.
- Pick up the glass container
that is on the left side of the floor, in front of the pedestal close to
the soldier.
- Take the piece of trigger
mechanism that is inside the case on the left, it is in between both
pedestals.
- Open the pop-up window of
the soldier and grab the cord from his chest.
- Place the glass container
and the cord together and they will merge.
- Open the pop-up window that
is on the lower right side of the stage and it will have a map
explaining how to use the cannon.
- Click on the cannon and
place all 10 gunpowder rounds inside.
- Then place the
sack,followed by the cannonball in there as well.
- Place the wet fuse on the
back of the cannon and then place the trigger mechanism on there as
well.
- The cannon will blow a hole
through the door, EXIT.
EAST WING, HALLWAY 2 -
LEVEL 27
- Click on the switch that is
on left side of the wall and the lights will come on.
- The clue will only be
visible when the light are on, so in order to find the item you must
keep turning the light on until you find it.
- The gas valve will be
located on the left side of the floor, by the potted plant.
- Place the valve on the
right side of the door, over the gas leak, then EXIT on the left.
AMERICA - LEVEL 28
- Pick up the 2 big flags
that are on the floor.
- Pick up the bayonette that
is on the left side of the floor, close to the flag.
- Open the switch box that is
on the right side and click on the set of switches that are on the top
left side. In order to grab the rifle the lights must be green.
- Click on the soldier that
is standing on the right and retrieve the rifle.
- After you've retrieved the
rifle, go to the switch box again and turn off the power ( make sure the
buttons are red) If you do not turn it off you will not be able to
proceed.
- Click both flags onto each
other so they can form one piece and go back into inventory.
- Click on the bayonette and
then on the rifle so they can merge.
- Click on the chandelier
with the bayonette/rifle combination so it can fall through the floor.
- Place the flag rope in the
hole on the floor and EXIT.
CLOAK ROOM - LEVEL 29
- Click on the pop-up window
at the bottom of the desk and retrieve the key that is inside the left
drawer.
- Open the pop-up window in
the closet and retrieve the lighter that is in one of the pockets.
- Click on the first aid kit
box that is on the wall and retrieve the "First Aid" manual.
- Click on the pop-up window
that is under the first aid kit and place the key in the locked drawer,
retrieve the bottle of lighter fluid.
- Place the lighter onto the
butane bottle and they will merge.
- Place the lighter and the
first aid bandage together and they will merge.
- Place the fire over the
smoke detector and the door will open, EXIT on the left.
MAIN VESTIBULE, EASTERN
PART - LEVEL 30
- Click on the green bucket
that is on the right side of the floor.
- Pick up the large wood beam
that is on the floor.
- Grab the piece of dry rag
that is under the window, right side.
- Pick up the shovel that is
close to the right side pillar, on the ground.
- Open the the pop-up window
that is on the right side.Pick up the empty can and the oil flask that
is inside.
- Pour the liquid from the
flask into the empty can and it will become a can of oil.
- Place the wooden beam at
the end of the engine and it will attach itself to it.
- There are 3 pop-up windows
on the left side, on the engine, click on the pop-up window with the
wheel and place the can of oil in it.
- Place the dry rag on the
right side of the floor and it will absorb some liquid, it will
automatically go back into inventory.
- Click the dry rag onto the
bucket and it become a bucket of water.
- Place the bucket of water
in the pop-up window that has the open hole with the lid above.
- Take the shovel and place
it on the potted plant that is on the left side, behind the engine.
- The shovel will then fill
with dirt, take the shovel and place it in the last pop-up window.
- Close the pop-up window,
click on the handle and the pole will place a hole in the door, exit.
FIRST FLOOR, EAST WING.
HALLWAY ONE LEVEL 32
- Click on crate that is
located on the left side and grab the crowbar that is inside.
- Pick up the door knob that
is on the left side of the floor, in between the golden stands.
- Open the pop-up window for
the door on the right and place the door knob on the door. The door knob
will go back in inventory.
- Another panel will open
click on it so that a "filter slot" goes into inventory, close
that window.
- Place the crowbar on top of
the door, and then place the door knob on the other door and a grab a
filter.
- Click the filter and the
slot onto each other so they can merge and go back into inventory as a
"Slot with Filter"
- Then place the Slot with
Filter on the open door on the right and the lights will turn on. EXIT
through the back door.
INCAS, MAYAS, AZTECS -
LEVEL 34
- Pick up the "blowpipe
piece" on the lower left side, on top of the map of the museum.
- Pick up 3 paper clips that
are located on the table in the right hand corner.
- Pick up the card marked
" John Laroux" on the chair that is on the right.
- Click on the pop-up window
on the left side. It is the first glass case on the left pick up the
blowpipe piece that is inside.
- Click on the glass case
that is closest to the door and pick up the "blowpipe dart"
that is inside.
- Click the 2 sets of
blowpipe darts from inventory onto each other so they can merge.
- Click the blowpipe and the
blowpipe dart onto each other and they will form a loaded blowpipe.
- There is a pop-up window on
the right side of the door with a keypad, click on it to expand it.
- Place the paper clips over
the wires on the keypad and it will light up.
- There's another pop-up
window on the top right side which has an electronic key, place the
loaded blowpipe on it to retrieve it the card.
- Place the magnetic card on
the keypad and type in the word "JOHN" the number
"0" for space and "LAROUX", the door will then open
so you can EXIT.
- The next 3 levels require
you to keep the lights on as you perform your tasks.
- If you don't find the item
you are looking for in the time allotted you will have to wait until the
"power status" bar refills partially or totally before you can
resume looking again.
- Keep pressing "LIGHT
01" and LIGHT 02" when the "power status" bar is
charged in order for the room to have some light.
SECURITY ROOM LEVEL 35
- Click on "Lights
01" and "Lights 02" so you can see in the room.
- If you don't perform the
actions in a timely manner you will have to press "Lights 01"
and "Lights 02" several times until you complete the task
- Look on the left side and
you will see three computer monitors. Underneath those monitors you have
3 drawers.
- Click on the drawer that is
in the middle and in it you will find a key, take it.
- Click on the brown cabinet
that is on the right side. Above the drawers you will see what looks
like 2 film reels.
- Once you click on that
drawer, you will need to use your key in order to retrieve a VHS tape
that is inside.
- Open the pop-up window that
is on top of the monitor, below the wall clock and place the VHS tape in
the top part that it says "input"
- Press the red
"record" button that is on top.
- You will see a red dot
appear on the monitor, once the red dot disappears press the
"eject" button.
- The VHS tape will then go
back into inventory with a label on it.
- Open the window again and
now place the VHS tape in the "output" section and press the
"play" button that is at the bottom.
- Wait until the "power
status" bar is FULL and click "GRATE", "LIGHT
01" and "LIGHT 02" in that precise order and EXIT.
COMPUTER STUDY LEVEL 36
LIBRARY LEVEL 37
- As you enter the scene a
piece of paper will already be in inventory, don't worry about it for
now.
- Pick up the fuse that is on
the table on the right.
- Click on the fuse box on
the upper left side, it will open up, place the fuse inside.
- The fuse will automatically
make the monitor and the scanner turn on.
- Click on the computer
monitor and some names will appear on the screen.Click on the letter
"J.Laroux" and you will see a black box with white writing
appear.
- Click on the scanner that
is on the desk, the lid will be open, place the paper on the scanner.
- Wait until the Power Status
bar is FULL and click "GRATE", "LIGHT 01" and
"LIGHT 02" in that precise order and EXIT.
HISTORICAL SOCIETY
QUEST
- Marcus is giving you a
final task to help the museum.
- You have to find 12
valuable artifacts requested by the Historical Society.
- There is one artifact in
each room.
- There are no hints in this
part of the game.
- Some objects may be
partially hidden by other things.
- Room 2 - Main Vestibule
West. The stone state is located on the right side by the steps.
- Room 7 - Archaeologic Tools
- The globe is located in the center of the room.
- Room 10 - Trilobites - The
skull is located on the left side of the wall, close to the door.
- Room 11 - Golden Fever,
Pioneers of the West - The outfit is located in the back of the room,
right side behind the wagon.
- Room 14 - Human
Predecessors - The mask is on the lower left side of the screen, on the
floor.
- Room 18 - Souvenirs - The
drum is located on the right side of the floor.
- Room 19 - Maintenance - I
don't know what it's called but it is the first apparatus that appears
on the second row in inventory. It is located on the right side of the
room,on the tilted shelf, that is leaning against the door.
- Room 22 - Greeks and Romans
- The golden armor is located on the lower right hand side.
- Room 23 - Medieval England
and Age of Discoveries - The boat is on the right side, on top of the
desk.
- Room 26 - Mesozoic Era
Flora - The dinosaur skeleton is located on the left side of the floor,
under the wooden stand.
- Room 31 - Modern Age - The
golden apparatus is on the lower left side, it is partially hidden by
another object.
- Room 33 - Old China - The
statue is located in the center of the room, on the table.
If you happen to have some tips for this
game, feel free to
submit them and they will be published here. Please click the following link to be taken to the cheats submission form.
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