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Law & Order II: Double or Nothing Cheats & Tips

So how is this game different from the first one?

Time is no longer a huge concern in this game. Time still passes, sure, and in theory it's still possible to muck about so long that your case is thrown out, but you'll no longer be cursing desperately and having to start the game over to finish in time. And the various research/lab facilities seem to have gotten their process more efficient; you usually get results back within three visits about town, rather than fifteen or twenty. Also, while the inventory space is still finite, it's now big enough that you probably won't have to go through throwing stuff out every time you add something new.

Other than that, it's pretty much the same game as L&O I. Same interface, same animation, same voices, same general layout; different plot, but just barely. So ... just like the TV show, I guess.

My partner just told me I didn't do something right.

Say thank you for a good partner! That's a sign that you asked the wrong questions. Click on the icon of a notepad being erased and you can replay the conversation from the start.

When should I ask for lab tests or other work?

-- Lab tests reveal fingerprints, gunpowder residue, blood type, hair, and other physical evidence. Use it on things that might have been touched by the suspect.
-- Research looks into sources, analyzes documents, and so on. Use it when you don't understand the significance of something or you want to find the owner of an item.
-- Surveillance tells you what a person does for the next 24 hours or so. Use it when you think someone might be going to do something incriminating after you leave.
-- Psychological evaluation gives you information about a person's motives and capacities. Use it to decide if a possible suspect is capable of committing a crime. (Be aware, however, that unless the person is in custody, they can refuse to be analyzed.)

When should I ask for lab tests or other work?

-- Lab tests reveal fingerprints, gunpowder residue, blood type, hair, and other physical evidence. Use it on things that might have been touched by the suspect.
-- Research looks into sources, analyzes documents, and so on. Use it when you don't understand the significance of something or you want to find the owner of an item.
-- Surveillance tells you what a person does for the next 24 hours or so. Use it when you think someone might be going to do something incriminating after you leave.
-- Psychological evaluation gives you information about a person's motives and capacities. Use it to decide if a possible suspect is capable of committing a crime. (Be aware, however, that unless the person is in custody, they can refuse to be analyzed.)

Yeah, that happens a lot, especially in the detective part of this game. There are several possibilities:

Nothing is happening.

Yeah, that happens a lot, especially in the detective part of this game. There are several possibilities:

-- You're waiting for a test to be completed. Just kill some time.
-- You forgot to do something. Did you talk to everyone at least once, and twice if new evidence came up? Did you find everything there was to find at every location? Did you ask for any relevant tests? Did you pick up any completed tests?
-- You're done and you haven't realized it. If you think you have enough evidence to arrest someone, try making up an arrest warrant. If you forgot something, they'll tell you soon enough.

Part 1: Detective (Police Investigation)

General Detective Strategy

It's really up to you. Your options are:
-- Interview: Lets you choose from two questions instead of three, making interviewing a little easier.
-- Evidence collection: Turns the cursor into a magnifying glass to identify usable items in a site.
-- Teamwork: Gives you occasional hints as to your next action, on the blackboard at the precinct house and via cell phone.
-- Case Organization: Gives you explicit hints about what to include in your search and arrest warrants.

I found the most useful skills to be Evidence and Organization, but by all means try them all.

Some of the sites don't show up on the map.

Nothing shows up until someone tells you about it

How do I know what to pick up and what to send to the lab?

Two things: logic ...
... and luck. 
Obviously, if you find a blood-stained glove in the bushes, you should pick it up and have it tested.
But some things are more ambiguous. Is a dirty band-aid garbage, or is it evidence that the perpetrator cut himself on the murder weapon? Who knows?
You can pick up and test everything you come across, if you want to. That's what detectives generally do in real life.
Incidentally, don't pay too much attention to what your partner says when you look at stuff. It doesn't always mean the thing you're looking at is significant, and some of the comments are randomly generated.

How do I choose the right questions to ask? 

Stick to the matter at hand. Don't ask about irrelevant matters.
Stick to things you can use in court. You only care about things they actually saw -- firsthand evidence, not speculation or hearsay.
You really don't care about their opinions, for the most part, or about their lives apart from the murder.
And don't harass or insult them (unless you really need to).

How do I kill time while I wait for test results?

Visiting different places is the best way to make time pass. Go back and forth between neutral sites (say, the crime scene and the 27th Precinct house) until your cell phone rings. The lab has gotten more efficient since the first game, so you'll usually have results back in three visits or so (rather than ten or twelve).

How do I get a 100% score on this part? 

It's a matter of asking the right questions, gathering all the significant evidence, and asking for the right tests. 
One way to do this is to follow these hints explicitly.
But you don't need a 100% score to move on. As long as you got enough evidence to get an arrest warrant, it won't affect the second half of the game.

Crime Scene

What should I pick up? 

What a mess! There's garbage all over the place. 
And that's all most of it is: garbage. This *is* New York, you know.
Concentrate on the place where the action took place.
Everything of importance is in or on the car. Don't bother with the trash on the street.
There's lots of personal stuff in the car. Look at it all -- 
-- but there's something significant missing here.
Like the victim's ID. 
The other thing you need to collect is outside of the car --
-- or rather, *on* the outside of the car.
It's something you can't really see; the lab will have to process the item to find the evidence.
Where would someone be likely to put their hands if they were getting into the car?
Click on the outside of the passenger side window and add it to your case file.
Then send it to the lab for processing.

Which of this stuff should I have tested? 

Anything you think might have fingerprints or other physical evidence on it. 
In real life I'd send it all, and you can certainly do that if you wish.
But only one thing will yield any real evidence.
Send the passenger window to the lab.

What questions should I ask Al Bartkowski, the doorman? 

It's probable that Al doesn't have anything to do with the murder.
His only connection is that he happened to discover the body.
So focus on the facts surrounding that discovery.
Like exactly how long the body was there, and why the vic might have been in the neighborhood.

What should I ask the second time I visit?

There's no need to visit Al a second time. But you can always come back to the crime scene if you think you missed a bit of evidence.

Medical Examiner

How do I get here?

It's at the left (west central) side of the map. You can go any time after you leave the crime scene.

Do I need to look at the body? 

You can if you want to, but you won't gain any new information. 
Talk to the coroner and read her report for cause of death and other information.
The autopsy report is on the counter. After you read it, put it in your case file; you won't need again, but it will be needed for the trial.
A close examination of the victim's belongings could be helpful.
They're on the cart to the left of the autopsy report.

Which of the victim's belongings should I take? 

Anything that you think might be helpful.
The medical evidence should be sent to the lab for testing.
That's the blood sample and the bullet fragments.
Look at his personal belongings. Anything there look useful to you?
The white card is a magnetic key card from a hotel. Snag it.

Linda Keller

How do I get here?

You got the name from Al, the doorman who found the body. 
She lives in the apartment building where the body was found, so her site is located just above the crime scene.

What should I ask? 

What did Al say about her that made you want to talk to her?
Ramos apparently knew her and came here to see her.
You're interested in her relationship with Ramos.
And Al mentioned something else that might be significant.
He saw Keller leave in the morning, but didn't see her come home at night.

When should I talk to her a second time? 

When you have something new to ask her.
She was extremely vague about her job at your first interview.
Your researches will eventually lead you to something that sheds light on this.
It's inside the locked drawer of Ramos's desk at Avery Labs.

How do I get her to talk to me? 

You're going to have to show her something that proves she lied to you.
How about that waiver?
It was inside the locked desk at Avery.

What should I ask? 

Your focus is her real relationship with Ramos.
And maybe she knows something about that "secret project" he was working on.

Victim's Residence (Mrs. Celia Ramos)

How do I get here? 

Find the victim's ID. 
The site is at the northeast part of the map.

What should I ask? 

Keep your questions factual, not personal.
You're interested in her husband, not her or the state of her marriage.
Unless it becomes relevant, of course.
And while you're at it, see if you can find out about that pile of cash in the glove compartment.

When should I talk to her a second time? 

When you have something new to ask her. 
A second interview with one of the other involved people will bring to light something Mrs. Ramos didn't tell you.
After Diana Quinn tells you Mrs. Ramos knew about her affair with the victim, come back to ask her about it.

What should I ask this time? 

Start with the affair.
And don't forget, she lied to the police. 
That means the gloves are off, and you can be a little nastier than you were before.

Dr. Diana Quinn

How do I get here? 

You got the name from the victim's widow. 
Dr. Quinn is located in the southeast portion of the map.

What should I ask? 

Mrs. Ramos recommended Dr. Quinn as someone who would know more about the victim's stresses at work.
She also said he told her he was working on a secret project. What's up with that?
Concentrate on conditions at the lab --
-- and see if you can find out about that pile of cash in the glove compartment.

When should I talk to her a second time? 

When you have something new to ask her.
Like physical evidence that she might have been more than a colleague to the victim.
You'll find it in the victim's hotel room. 
Send the lipstick-stained glass to the lab. When the results come back, go visit Dr. Quinn again.

What should I ask this time? 

Dr. Quinn was apparently messing about with a married colleague. 
I'd say that's a good place to start. 

Donald Kent 

How do I get here? 

You got his name from one of the victim's coworkers. 
He's located in the middle of the map.

What should I ask? 

This is a fishing expedition.
You want to know more about the victim's work, naturally --
-- but be ready to follow any interesting leads that come up.

When should I visit a second time? 

When you have something new to ask him.
Your researches will (finally!) reveal what the "secret project" was.
Come back when you've deciphered the message on the laptop from Avery Labs. 

How do I get him to talk to me? 

Show him evidence of something he didn't tell you the first time.
Like the laptop research evidence.

What should I ask? 

You're mainly interested in that secret project.
And the source of its funding.
Or sources ...

J. Robbie Hotel

How do I get here? 

You got the location from the victim's boss. 
It's located in the southeast portion of the map.

Now that I'm here, how do I get in? 

You need a key --
-- but not a conventional key. Look at the lock.
You need a card key. If you've stayed in a hotel in the last ten years, you've seen them before.
The victim stayed here quite often, was planning to stay here the night of his death, in fact. So he probably had the card key in his pocket. 
His pockets went with him to the morgue, so that's where you need to look.
When you have the card key in your inventory, go back to the hotel. When you go into a close-up on the door, click on the card key to enter the room.

What am I looking for? 

You're looking for anything that will tell you more about the victim.
Like what he was doing in this hotel room.
The hair in the bathtub drain is suggestive, but inconclusive.
The glass on the nightstand is more interesting.
I don't think that's Ramos's shade of lipstick, do you?
Collect the glass and send it to the lab for tests.
The other thing you need is inside the closet.
Inside the safe inside the closet, that is.

Philip Wright

How do I get here? 

You got the name from a letter you found in the victim's hotel room.
His office is located in the west central part of the map.

What should I ask? 

You're still trying to discover details of that supposed secret project.
Concentrate on that, and anything new that comes up.

Martin Tanner

How do I get here? 

You got the name from something you found in the safe in the victim's hotel room at the J. Robbie Hotel.
He's located in the eastern central part of the map.

What should I ask? 

Well, the check from the victim's safe is a good place to start.
Let's find out why he was giving the good doctor such a massive pile of cash.
And if his answers sound fishy to you, maybe there's something he's not telling you.
After you talk to him, submit his name to Research for a background check.

When should I talk to him again? 

Twice you'll run across evidence that he threatened people.
The first time it'll be in writing -- 
-- but he won't be home, so you'll talk to his wife. 
Come looking for him again when someone gives you a tape recording of Tanner being threatening. 

What should I ask? 

Try to find out why he made the threats.
And if he's made other threats.

Avery Labs

How do I get in here? 

Since Kent won't let you in even when you ask nicely, you need a search warrant.
The warrant should be in the name of the owner of Avery Labs, Donald Kent.
For evidence, you need the testimony of every person who mentioned the "secret project."
That's the old college buddy who said Ramos talked about it --
-- the woman who said Ramos worked late every night on it -- 
-- the man who invested in it -- 
-- and the mysterious "assistant."
Cite four witnesses: Philip Wright, Celia Ramos, Martin Tanner, and Linda Keller.

What am I looking for? 

You're trying to get some insights into the victim's life.
You don't need fingerprints on everyone who passed through the lab, so don't take the microscope.
Everything of interest is in or near Ramos's desk.
It's at the far end of the room, on your right when you start in the lab.
Forget the file cabinets; they're not locked, so there's nothing private there.
Where do people keep confidential items?
Computers, locked drawers, and shredders.

How do I get the locked drawer open? 

It needs a key --
-- which you don't got.
Yet.
You'll be given it by a new witness. Come back then.

Mrs. Cindy Tanner

How do I get here? 

You'll come across her by accident --
-- while you're looking for her husband Martin Tanner.
Who you should be looking for after you get two results:
Research's background check on Martin Tanner -- 
-- and the lab's information on who wrote the anonymous note from Avery Labs. 

How do I get her to talk to me? 

You came here because of some new evidence from the lab.
Show her the hitherto anonymous note.

What should I ask? 

Your main interest is, of course, the new evidence.
Concentrate on the anonymous note.
She'll try to make it sound innocent; explore her excuses.

Shirley Cho 

How do I get here? 

You got the name from Cindy Tanner. 
She's located at the south end of the map. Don't forget to scroll down!

What should I ask? 

She used to be Ramos's business accountant.
And this case is rife with tangled finances.
Focus on the finances of Avery and those connected with it.

Brenda Lyons

How do I get here? 

Ah, but you've been here before.
This is someone you've already talked to, but under another name.
When you discover that someone's been using an alias, go talk to them.
You'll find the evidence in Linda Keller's apartment. 

What should I ask? 

First you need to convince her to talk to you.
Then it's time to play rough.
She might be the murderer. Find out!

Donny Morales

How do I get here? 

Donny is Martin Tanner's boss.
During a conversation about other issues, Tanner will suggest you ask his boss when he got to work the night of the murder. 
Morales is in the south part of the map.

What should I ask? 

Stick to Tanner's actions the night of the murder.
And it sure would be great if Morales were to let you root about in Tanner's work station.

Making an Arrest 

How do I get an arrest warrant?

Click on the "Arrest" tab on the right. Drag the suspect's picture to the top window, any witnesses you want into the witness section, and any evidence you want into the evidence section. Click on "Submit" when you think you've got it. The DA will tell you if you need more evidence or if you're ready to go pick the guy up.

Who is the suspect? 

The person who's been making threats to people --
-- who has financial problems -- 
-- whose fingerprints were on the victim's car window --
-- and whose work boots stepped in the victim's blood at some point.
It's Martin Tanner, in case you haven't figured it out by now.

What supporting evidence do I need? 

You need to show that he was at the crime scene.
You also need to show he was making threats to the victim.
And don't forget lab tests on all those things.

So that's:
-- anonymous note 
-- lab test on the anonymous note 
-- lab test on the Tanner check
-- work boots from Tanner's locker
-- lab test on work boots from Tanner's locker
-- lab test on victim's car window
-- lab test on photo from Tanner's locker


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