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Spooky Manor Cheats & Tips

SOLUTIONS:

BASEMENT

CELLAR:

Bottle goes to the tipsy ghost

BOILER ROOM:

  • Locked chest - skeleton key (a piece of the ghost machine starter will appear)
  • Boiler valves - valve
  • Magician's kit - crystal ball
  • Brush jar - paint brush

GROUND FLOOR

GUEST SALOON:

  • Chessboard - chess figures
  • Clock face - clock dial
  • Cozy fire - full bucket of water (read the kitchen section below to find out how to get the full bucket of water)
  • Torn picture - canvas piece
  • Chain - hacksaw
  • Wires - light switch

    LOBBY:

  • Armchair - pillow
  • Gramophone - record
  • Hatless ghost - top hat (when you place the top hat on the hatless ghost the last piece of the hacksaw will appear)

    KITCHEN:

  • Hungry ghost - piece of cake (once you give the hungry ghost the piece of cake, the last piece of the empty bucket will appear next to her)
  • Empty vase - flowers
  • Tap water - empty bucket
  • Plate shelf - plate
  • Take the empty bucket and place it under the tap water and the bucket will fill with water. Use the bucket full of water on the cozy fire that is located in the guest saloon room.

    GUEST HOUSE

    CLOCK ROOM:

  • Watchmaker - jeweler's loop
  • Clock - clock opener (once you place the clock opener on the clock the last piece of the razor will appear)
  • Clock face - hour hand
  • Teddy bear - teddy bear

    SPARE BEDROOM:
  • White horse - black horse
  • Night pots - chamber pot
  • Pillow - knife (last piece if the pincers will appear when you put the knife on the pillow)
  • Empty bottle - bottle ship
  • Bearded man - razor (part of the ghost machine will appear)

    HOMESTEAD:
  • Grass - grasshopper
  • Bird house - bird
  • Nailed plank - pincers (when you put the pincers on the nail plank, the last piece of the window hinge will appear where the plank was)

    ENTRY:
  • Closed window - window hinge
  • Umbrella holder - umbrella
  • Book - drawing
  • Dolls - doll

    GARDEN

    GARAGE:

  • Bumper - license plate
  • Old fridge - fridge door
  • Headlight spot - headlight
  • Oil drum - empty oil can
  • Candy machine - coin (part of the ghost machine starter will be revealed). Fill the empty oil can on the oil drum (located in the garage) and then use the full can of oil on the broken sharpening stone (located on the porch)
  • After the sharpening stone starts rolling use the blunt shears on the stone to sharpen them. Then take the sharp shears and place them on the thorny roses (located in the backyard)

    WINE CELLAR:
  • Piggy bank - hammer (a coin will appear once you break the piggy bank, use that coin on the candy machine that is located in the garage)
  • Marbles - marbles
  • 4 aces - ace
  • Hanging nail - mug

    BACKYARD:
  • Broken cello - cello piece
  • Mama owl - baby owl
  • Thorny roses - sharp shears (read above to see how you get the sharp shears)
  • Mailbox - letter

    PORCH:
  • Broken sharpening stone - full oil can (read above to see how you get the full oil can)
  • Old phone - earphone
  • House number - house number
  • Barometer - barometer
  • Open pot - pot cover

    EAST WING

    GALLERY:

  • Marble statue - marble nose
  • Cupboard - knob (the last piece of the hammer will appear inside of the cupboard)
  • Chandelier - glass ornament
  • Blow torch - lighter (a part of the ghost machine starter will appear)

    BALCONY:
  • Right shoe - left shoe
  • Slippers - slipper puff
  • Clothesline - clothespin
  • Locked chest - small key (once you put the small key in the locked chest, the last piece of the lighter will appear inside the chest)

    PANTRY:
  • Toy car - driver figurine
  • Fan - power cable (when the fan starts blowing the last piece of the knob will appear on the top left corner where the roses were)
  • Violin - violin bow
  • Radio - frequency dial

    DRAWING ROOM:
  • Bricks - sledge hammer
  • Dartboard - dart
  • Sheet music stand - sheet music
  • Scented candle - scented candle

    WEST WING

    MUSIC ROOM:

  • Broken lamp - lampshade
  • Light bulb socket - light bulb
  • Tuba - mouthpiece (once you place the mouthpiece on the tuba, the last piece of the old book will fly out of the tuba)
  • Letter blocks - letter block

    NURSERY:
  • Nanny ghost - brooch (brooch will be found once you put the "sabre" on the "colonel ghost" that is located in the indian room (hidden room)
  • Doll head - doll eye
  • Small drum - drum sticks
  • Swimming ring - bodkin (once you break the swimming ring the last piece of the mouthpiece will appear)

    TROPHY ROOM:
  • Hunter ghost - shotgun
  • Mouse hole - cheese (part of the ghost machine starter will appear)
  • Gnu antelope - gnu antler
  • Cuckoo clock - clock key (last piece of the "drumsticks" will appear)

    LIBRARY:
  • Accordion - accordion key
  • Candlestick - candle
  • Writing pen - ink bottle
  • Bookshelf - old book (this action unlocks the secret room (Indian room)

    INDIAN ROOM:
  • Curtain - curtain piece
  • Sitar guitar - guitar strings
  • Colonel ghost - sabre (the "brooch" will appear that goes on the nanny ghost)
  • Banana bunch - banana
  • Elephant god - elephant stone

    SECOND FLOOR

    BEDROOM:

  • Loose picture - knife (safe box appears behind it. Use the "safe lock" on the "safe box". Inside the safe box you will find last piece for the matches)
  • Bed rest - bed ornament
  • Hat model - ladies hat

    STUDY:
  • Fish bowl - clown fish
  • Mystery locker - key word (open) *you will unlock a piece of the ghost machine starter*
  • Bell instrument - bell
  • Locked tool box - key (Use the key that appears after you place the "tub plug" in the "tub" and some tools will appear that you will use in the Corridor room on the "stuck attic door"

    BATHROOM:
  • Tub - tub plug (once you do this action a key will appear that you will use in the "locked tool box" that is located in the study)
  • Soap holder - bar of soap
  • Bicycle - bicycle wheel
  • Bathrobe - ribbon
  • Towel holder - towel

    BILLIARD ROOM:
  • Billiard player ghost - billiard chalk
  • Yin-yang - yin
  • Dusty mirror - duster (the last piece of the tub plug will appear on the mirror)
  • Toy train - toy locomotive

    CORRIDOR:
  • Oil lamp - matches (once you do this action the last piece of "open" sign will appear)
  • Hamburger - french fries
  • Suit of armor - helmet
  • Stuck attic stair - tools (read above, in the bathroom section, where it tells you how to unlock the "tools")
  • Hole in the door - plank

    ATTIC

    WEST TOWER:

  • Screwdriver set - screwdriver
  • Bowl of flour - strainer (once you do this action a key will appear)
  • Skeleton - skull
  • Balance scale - weight (the last piece of the watering can will appear on the bottom right side of the scale)

    ATTIC:
  • Steam machine - pipe
  • Jewelry hand - diamond ring
  • Tarantula spider - insect jar (once you perform this action the last piece of the scissors will appear)
  • Shaving kit - shaving brush

    EAST TOWER:
  • Deaf granny ghost - ear trumpet (the last piece of the "secret code" will be revealed in this room, once all the parts have been placed)
  • Chandelier - chandelier bowl
  • Heavy lock - key (the key that appears after you put the strainer in the bowl of flour)
  • Young plant - watering can (the last piece of the strainer appears)
  • Curtains - scissors (the last piece of the pipe will appear)
  • Place the pipe in the steam machine (located in the attic)
  • Go back to the Indian room (located in the West Wing) and click on the curtain that is on the far left side of the screen, a battery will appear
  • Go to the East Tower and place the key (that appeared from sifting the flour) on the heavy lock, this will unlock the Ghost Machine Room

    GHOST MACHINE ROOM:
  • After you have performed all the tasks above and all parts have been placed, proceed to the Ghost Machine Room.
  • Take the machine starter lock out of inventory and place it on the right side of the machine, over the green and red wires.
  • The machine will start.
  • The End

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