Note: This procedure involves editing a game file; create a
backup copy of the file before proceeding. Use a text editor to edit the
"default.ini" file in the "system" folder in the game
directory. Find the "[Difficulty]" heading, then change the
following values of the indicated lines for the corresponding difficulty
setting. Using "0" as a value usually disables that attribute.
Start a new game to play with the added effects. This cannot be used with an
existing saved game.
"AI visual acuity
multiplier" for how well the AI can see.
"AI auditory acuity multiplier" for how well the AI can hear.
"AI tactile acuity multiplier" for how well the AI can feel.
"AI hitpoints multiplier" for the AI starting hit points.
"AI-to-player damage multiplier" for how much damage the AI
Getting to the sunken Citadel in the docks:
When you first arrive at the docks, go towards the store. Stop
immediately after you pass the Quarantine gate. There is a box in front of
you. Destroy it. Go down the ladder and follow the stairs.
Defeating Keeper Guards:
Use a mine or be extra careful when sniping Keeper Guards. If
sniping, you must hit them in the back of the head. If you are stealthy
enough, you can try backstabbing them, because the blackjack has no effect
If a Zombie is unaware of you, a single flashbomb will kill it.
If it is aware, two are all that is required.
Defeating the undead:
If multiple undead or Hammer Haunts are on a floor, toss down a
Holy Water into a doorway. Then, lure the undead to chase you and run across
the holy water. The undead will follow, killing themselves on the Holy
Water. This is a good way to conserve Holy Waters.
Fond Memories of the Cradle:
Note: "Memory" is in cradle's memory aspect, as inmate
with staff roaming the halls. "Normal" is when Garrett and puppets
roam the halls. -Once you have talked to Laurel in the attic you can decide
to skip sneaking around with the toys by closing yourself in the cell and
using your arsenal against the staff. -You can avoid racing through your
arsenal by using the knife to backstab the puppets and staff when they are
not looking. Staff will keel over and when dead, puppets back off. Quick
save and directly hit them with flashbombs after stabbing them to keep them
down. -Instead of grabbing and using one toy at a time, grab all the toys.
You now can enter or leave the memories at will at any of the special spots.
That way, you can avoid losing the toys by going back to "normal",
going to the special spot nearest to your destination, and entering
"memory" there. -You can ease you journey through
"memory" by picking and opening all the doors and leaving traps
such as mines, holy water puddles, or burning oil puddles while in
"normal" before crossing over to "memory". For example,
in the lobotomy theater where you get the dissolution serum, make a holy
water puddle between the stairs and operating table. When you go into
"memory", the staff worker patrolling around the table will walk
into the puddle and keel over, making it easier to get to the serum.
Go to a fence that buys metal and sell all of your loot. Go to
your landlord's stash nearby Heartless Perry. Get the purse of coins (worth
50 g), then go around town and pickpocket purses from unsuspecting citizens.
Whenever you get a purse it will say it is worth 25 g, but it will actually
be worth 50 g. You can only do this once a night. Collect as many purses as
you can. Once you sell those purses to a fence, any other purses you collect
that night will be worth their regular amount.
Save the game, fool around
with your equipment on what it does, how you can use it, and how it works
best. For example, always load up on items commonly used but save 2000 to
3000 for the odd item.
Puddles dry up shortly after
an NPC reacts to it. Either use more than one bottle or get a group to
enter the puddle together. Holy Water may stop one undead from passing
through, but the second can get by after puddle dries up from first
undead. Aim carefully; hitting an undead with Holy Water directly will
hurt it, but having the puddle under it will finish it off.
Water Arrows hitting an outer
edge of a Moss Arrow carpet will spread the carpet much farther. Moss
Arrow at someone's mouth will keep them busy choking long enough to slip
by without attracting attention or wasting Flash Bombs.
Save before sneaking around
Hammer or Pagan sites. If you can move around without being seen or
detected, you can steal items without getting penalized. Otherwise if you
are running haphazardly, they will know that you took it and you will lose
Do not be seen around any
corpses or puddles of blood. Even if an NPC killed the body, you will
still be blamed and hunted down for it.
The docks great place to make
bodies disappear in water, although this will kill unconscious bodies.
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