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GETTING
STARTED
- From the options menu you
can choose the speed of your game to be slow, normal or fast. You can
adjust these times to suit your needs. You can also pause the game when
you need to do so and the game will not progress until you start it back
up again.
- It is not a good idea to
have too many people in your tribe in the early stages. When you have a
lot of people in your tribe you will have more people to feed. Your food
supplies will be limited so you have to make sure that you have enough
food for everyone.
- We kept our population
around 10 for a long while until we had enough food that we could afford
to provide for more villagers. Once in a while your villagers will make
babies without your influence so you need to be prepared for that.
- One of the very first
things you want to do when you start the game is scroll to the upper
right side of the screen, by the hill. On the ground you'll see a piece
of fruit, drop one of your villagers on top of it and they will plant
the seed for your first tree.
- Concentrate on getting
mushrooms as much as you can. The best time to get mushrooms is when it
is raining. Adults cannot collect mushrooms only kids can.
- Build a fire and name a
chief right away. Look at the sections below on instructions on how to
do both.
BUILDING SKILLS
- There are 5 basic skills
that your villagers can learn. It is important that at the beginning of
the game that you teach your villagers different skills so that you have
villagers with a multitude of skills.
- There are 3 levels a
villager can achieve in each skill, Trainee, Adept and ultimately they
can become a Master.
- Pay attention to the likes
and dislikes of each villager that appears when you click on the
"details" tab. That can help you determine which skills the
villagers will excel in.
- Farming - You accumulate
farming skills by teaching your villagers to hunt for food. This
includes fishing and harvesting fruit.
- Building constitutes
constructing huts and repairing them. It also includes pushing the
statue,removing rubble from the village or repairing any structure that
needs it.
- Research involves sending
your villagers to the research table in the lab. Once a villager becomes
a Master Scientist there are things they can do that regular scientists
cannot.
- Healing consists of taking
care of villagers that are sick. Please read the section below that
explains the steps involved in taking care of sick people.
- Parenting skills are
increased when you manage your population correctly. Each time one of
your villagers procreates or they go in a hut for privacy their
parenting skills improve.
GENERAL TIPS
- If a villager drops an item
on their way to deliver it somewhere, the fallen item will just go back
to where you originally got it from. Go back and get it from there.
- Building a lift will allow
you to grow a tree that will give you some fruit. As soon as it starts
raining, have a villager stand under a tree and catch a piece of fruit
that has fallen off. Plant that fruit so you can start having an
orchard.
- In order to get a villager
to do a job you may have to drag them to a task several times before you
succeed in making them stay. You know what they say:If at first you
don't succeed try and try again.
- If you're looking for a
villager to perform a a task and you can't find them, click on the
"Details" tab in the lower right side of the screen. Scroll
through the villagers and whichever one is showing will be highlighted
when you get out of that screen.
- In those cases in which no
matter how many times you try the villager will not do a job, you will
have to pick a different task for them to do.
- Collectibles are only on
the screen for a short period of time before they disappear. As soon as
you see a collectible search for a kid so they can pick it up right
away.
- Villagers Can die of old
age ,starvation or diseases. Make sure that you take care of your
villagers needs as quickly as possible so you don't lose them too soon.
Train some healers early on so that they can be available when you need
them. Most villagers seem to pass away at around 75 years of age.
- After you've completed
puzzle no 5 you will be able to make it rain anytime by performing a
weather dance.
- If you have several workers
on a job and it seems like it's taking too long to complete, you can
click on the project and it will tell you what percentage of the job is
completed. For example if you planted a tree you can click on the base
of the tree where the dirt is and it will tell you how much longer it
will take for the tree to mature.
- In order to grow more
population you have to have sufficient housing otherwise you will not be
able to do it.
- A villager has to become a
master in 3 different skills in order to become an Esteemed Elder.
RESEARCH
- In order to teach a
villager to do some research you have to drag an adult to the research
table that is located on the right side of the lab.
- In the beginning of the
game the lab will be in disarray. Once you send your scientist out to
gather the pots the lab will start taking shape.
- As your villager's research
abilities get better you will gain what they call tech points. A Master
Scientist will accrue more tech points than another type of scientist.
TECH POINTS
- Tech points are points you
can use to purchase new technologies. You will earn these points from
the research that you've done.
- If at any point you have a
question about any technology items, you can click on the question mark
that appears in red next to the word "buy". It will tell you
what it is used for.
- Science Technology - When
you purchase this technology you will accumulate tech points faster.
- Medicine Technology - This
technology is a good one to have since depending on the level, your
villagers will get sick less often. It will also increase longevity and
fertility rates.
- In level 2 of the Medical
Technology you will be able to train your doctors in the medical area.
- Alchemy Technology - This
will diminish the amount of times your villagers will be hurt around the
island.
- Restoration Technology will
give your villagers the ability to rebuild and restore ruined
structures.
- Leadership Technology -
This one will influence the chief on the job they're supervising. The
chief will also have special powers that can only be used once a day.
- Level 1 - Your chief will
be able to make food.
- Level 2 - your chief will
be able to educate kids.
- Level 3 - It will help a
kid find a rare collectible but you have to place the chief on top of
the path in order to achieve it.
CLOTHING HUT
- Once you build a Clothing
Hut you can use some of your tech points to buy outfits for your
villagers.
- All you have to do is drop
one of your villagers on the clothing hut and you'll see how much it
will cost to change an outfit.
- Scroll through all your
choices and select whatever outfit you prefer for your villager.
MAKING BABIES
- In order to make a baby on
the island you have to pair up a man and a woman. Just drag a man over a
woman or vice - versa and the adults will decide if they like each
other.
- If you hear a kissing sound
that means that the pair is getting along and they will go into a hut
for some privacy. That does not guarantee that they will have a baby.
- If you want to know for
sure if the woman got pregnant you can look on the top left side of the
screen. The population number will increase right away if it was a
successful match. Otherwise your villager's parenting skills will just
increase instead of getting pregnant.
- Parents can have multiple
babies at once, twins are possible and in some rare cases you will have
triplets. Give your villagers fertility potions if you want to increase
the amount of births in one shot.
- If you drag an adult to a
child the only thing that happens is that the adult will read a book to
the child to keep them entertained.
CHILDREN
- The kids cannot work until
they've reached the age of 14.
- Kids from 2 - 13 can gather
herbs and take them to the lab.
- Whenever you see a
collectible, drag a kid to it and they will take it back to the lab.
Only kids can take collectibles to the lab.
- Kids will be able to heal
sick people. However, they cannot do it while the game is running by
itself because the kids need guidance to heal.
- Make sure you send kids to
collect mushrooms as often as they can. This is especially important in
the early stages of the game since mushrooms and honey will be your only
sources of food until your trees grow.
- Kids of any age can try on
robes and become chiefs.
NURSING MOTHERS
- Nursing mothers do not work
until after their child is 2 years old.
- Nursing mothers cannot
become chiefs until after they stop nursing.
- Female chiefs can get
pregnant.
CHIEFS
- In order to obtain a chief
for your village you must drag villagers one by one over to the robe.
Once a villager accepts a robe he or she will be chief.
- You can drag your chief to
the food bin and he will make some food. Don't pull the chief off of the
food bin until they've had a chance to finish.
- The chief can only make
food magically appear every 24 hours. The amount of food the chief makes
varies in the game, there is no set amount.
- You can have the chief
lecture to the village when you stand him or her on the amphitheater and
place them on the round black podium. He can only give 1 lecture every
24 hours.
- When the children are
educated by the Chief they can master certain skills at an early age
since the lectures make them smarter.
- The bigger the tribe the
more influence your chief has.
HEALING
- There are times in which
your villagers will get sick and you'll need to make them better. In
order to do this you will need to train a healer.
- In order to accomplish
this, look for a sick villager in the medical area. Drag a healthy
villager, (an adult or a child) onto the sick person. Your sick villager
will automatically feel better.
- Every time you do this your
healer will gain healing skills which help your villagers live healthier
lives in the long run.
FOOD
- At the very beginning of
the game you should drag an adult villager over to the right side of the
screen where you see the lift (it looks like a see - saw).
- There will be a piece of
fruit on the ground, the villager will pick it up and plant the seed.
It's important to do this at the beginning of the game since it will
take a while for your fruit tree to grow.
- The length of time it takes
for your tree to grow will depend upon the speed you set for the game to
run.
- You will have to make honey
in the beginning of the game as well since you will need the food for
your villagers. If you have the tutorial on it will guide you through
the necessary steps to do so.
- You can only plant three
trees in total. If any more fruits fall to the ground after the initial
3 trees, they will be taken to the food bin.
- You can only plant the
other 2 trees once the lift is fixed. Then you can have your villager
stand on the lift when it's raining. The rain will fill the bucket in
the back with water which in turn will make lift go up. Read Puzzle # 6
for detailed instructions on how to accomplish this.
MAKING FIRE
- If you don't have the
tutorial on just follow these steps. Close to the beach, in the upper
right hand corner you will see a pile of wood.
- On the left side of the
scene you will see a dry patch of land. Somewhere in the middle you will
see a fire pit.
- To get a fire started you
have to drop a villager on the pile of wood and they will automatically
take it to the fire pit.
- Send another villager to
the dry grass patch and they will pick it up and take it to the wood
pile.
- Once both those items are
on the fire pit, drag and drop a villager on the fire pit and the fire
will start.
COLLECTIBLES
- Only children can pick up
the collectibles around the village. The same collectible found more
than once is converted into tech points.
- Look for collectibles that
may be hiding behind trees, by the waterfall and by the ocean. They are
practically everywhere. From time to time it's a good idea to take a
look around the island to see where collectibles may appear.
- Some people think that when
you hear bells in the background that a collectible is present, that is
not the case. The only time you know for sure if the collectible is
available is when you hear the sound of a gong. At that point look on
the island to see where it could be.
- The direction the Chief is
pointing at is not necessarily the direction in which you'll find the
collectible.
- Collecting items is
optional you don't have to do it to complete the game.
- Kids are the only ones that
can pick up collectibles but they will not do it on their own. You have
to drag and drop a kid on a collectible for them to pick it up.
- If a message states the kid
is collecting a collectible for a scientist then you know it's a
duplicate. Collecting duplicates will add to your tech points.
- If a kid is collecting an
item and it says "Collecting a new uncommon item" Then you
know you've found a new piece to add to your collection.
TABLET PIECES
- Tablet pieces are the
collectibles that you'll find once you complete puzzle # 7.
- Unlike the regular
collectibles that repeat themselves throughout the game, the tablets do
not repeat themselves. Once you find one you will not find one like it
again. If for some reason you miss a tablet when it came out you will
have a chance to collect it a later time since they will reappear
eventually.
EVENTS
- There are a series of
events that will pop up on your screen periodically. When they appear
you will read a short story and you will be given 2 choices.
- Take your time and think
about what the best choice could be and what the consequences your
choices will bring.
- If you choose the wrong
answer you could lose certain things that you've worked hard to
accomplish.
- If you choose the right
answer then you'll get some type of reward.
MAKING POTIONS
- The first step to being
able to make a potion is that you have to complete puzzle # 3. In puzzle
# 3 you will need an Adept Scientist to collect the pots around the
village.
- Once Puzzle # 3 has been
completed you can have any villager, adult or child look for the herbs
that you need.
- Pick the herb combination
for the potion that you would like to make. Send 3 villagers out to get
it and they will automatically take it to the lab and place it on the
round table.
- A Scientist cannot begin
making a potion until all 3 herbs are on the table. Once all the herbs
are on the table, drag your Scientist to the round table on the left
side of the lab.
- The Scientist will then
pick up each herb one by one and drop it in the cauldron. Once all 3
herbs are in the cauldron you will see smoke above it. That means that
the potion is ready for consumption.
- Drag whichever villager(s)
you want to consume the potion and you'll see a message appear at the
bottom of the screen describing what kind of effect the potion has on
each villager.
- When you make a potion you
can click on the cauldron and it will tell you how much longer the
potion will be available. Most potions only last for a couple of
minutes.
- Kids will deliver herbs
much faster than adults will so if you need to make a potion quickly get
one of the kids to get it for you.
- Once a villager has had
some potion you will have to wait for a certain amount of time before
you can give them another dose.
FACTION OF NATURE
- Level 1 will make sure that
your food supplies are available faster.
- Level 2 will give you a
special herb that will not be found when you choose Faction of magic.
(The Pitcher Plant)
- Level 3 - It will increase
your villager's longevity.
FACTION OF MAGIC
- Level 1 - It will make your
scientists work faster.
- Level 2 - It will provide
you with an herb that you will not find when you choose Faction of
Nature. (Berries)
- Level 3 - It will increase
the maximum amount of people that you can have in your tribe.
POTIONS LIST
- Here is a list of a lot of
some of the potion combinations that you can make in the game. As we
discover more, we will update the list.
- The order in which you pick
up the potions does not matter, all that matters is the combination that
you set on the table.
- This is only a partial
list, we were not able to get all of them.
- 1 Rose + 2 Black Orchids =
Light and Springy ( Use this to get the pink key in puzzle # 14)
- 3 Roses = Romantic Embrace
(good for parenting skills)
- 2 Roses + 1 Cactus =
Fertility (good for multiple births)
- 2 Black Orchids + 1 Rose =
Stomachache
- 2 Black Orchids and a
cactus = Stomachache
- 1 Rose + Black Orchid + 1
Lotus = Awful (Makes then sick)
- 2 Cacti + 1 Lotus = Awful
(Makes them sick)
- 3 Black Orchids = Yikes!
Half health gone
- 3 Cacti = Feels Better
- 1 Rose + 1 Black Orchid + 1
Tiger Lily = Whee! What a fun potion
- 3 Tiger Lilies = Whee! What
a fun potion
- 2 Lotus + 1 cactus = Feels
healthier, restores half health
NATURE FACTION POTIONS
- 2 Black Orchids + 1 Pitcher
plant = Gets rid of sharks
- 2 Pitcher plants + Lotus =
Feels better
- 3 Pitcher plants = Itchy
- 2 Pitcher plants + Tiger
Lily = Awful!
- 1 Pitcher Plant + Tiger
Lily + 1 Rose = Hiccups
MAGIC FACTION POTIONS
- 2 Roses + 1 part Berries =
Gets rid of sharks
- 1 Berry + 1 Lotus + 1 Rose
= Yummy
- 2 Berries + 1 Rose = Burn
- 2 Berries + 1 Tiger Lily =
Awful
- 1 Cactus + 1 Berry + 1
Lotus = Feels better
PUZZLES SOLUTIONS 1 through 16
- Spoiler Alert! Here
are the solutions for all 16 puzzles of the game. We were not able to
solve these puzzles in the order that they appear on the list. We're
just listing them in the order in which they appear on the puzzle screen
of the game.
- Please read the
requirements needed for certain puzzles or you may not be able to
complete some of them until you do.
- Some puzzles will not be
able to be completed until other puzzles have been solved first. Another
reason that some puzzles may not be completed is that you need to have
certain technology requirements before you can complete them.
- Just remember that it takes
time and patience for some of these jobs to be completed. Some will be
done right away and others will take much longer to complete.
- If you have enough food and
enough villagers you can have more than one puzzle progressing at one
time. At one point we had a set of villagers removing the rubble for
puzzle no 7 and no 8 at the same time.
- While one set was removing
the rubble from around the cave, the others were picking it up and using
it for the repair of the bath. This is a good task to get done while
your computer off depending on how long you leave it off those tasks
could be completed by the time you get back to the game.
Puzzle 1 - First Village chief
- One of the first things you
want to do is find a Chief for your village. The way you accomplish this
is by dragging each one of your villagers over to the robe.
- Each time you drag a
villager over to the robe, they will try it on. If it doesn't fit the
first villager you will have to keep on looking.
- Keep dragging the villagers
to the robe until you find one that fits it.
- Kids and adults, male or
females can become chiefs, the only ones that can't be chiefs are the
women with the babies in their arms.
- Once a woman is a chief she
can become pregnant. A male chief can also impregnate women while he's
chief.
- Once a mother is no longer
nursing a baby you can drop them on a robe too.
- You can only have one
villager from each town become a chief.
- If your tribal chief should
happen to die you will have to start all these steps over until you find
another chief.
Puzzle 2 - The Bee Hive
- Your goal in this puzzle is
to get honey for your villagers. The way you accomplish this is by
getting rid of the bees buzzing around the hive so you can get to the
honey.
- You will need to collect
dry grass and some wood and take that to the fire pit in order to light
a fire.
- Drag and drop a villager
onto the pile of wood and the villager will automatically take it to the
fire pit.
- Drag another villager (or
the same one) to the dry patch of grass and they will collect it and
also take it to the fire pit.
- Pick up a villager and drag
them to the torches that are on the ground near the beehive. The
villager will then in turn take the torches to the fire pit and light
them
- You will see smoke coming
from the torches as the villager take it back to the hive. The villager
will take the torches to the hive and the smoke from the torches will
get rid of the bees.
- You will now have your
first food source for your villagers.
Puzzle 3 - The Alchemy Lab
- In this puzzle your goal is
to find a spear and 4 colored pots throughout the village and take them
back to the lab.
- The Adept Scientist is the
type of villager you will need in order to drag the pots back to the
lab.
- When you first happen upon
the lab everything is in disarray. Finding these pots will be the first
step in getting your lab back in order.
- Drop your scientist(s) on
each of the pots and they will take it back to the lab. Once all 4 pots
and the spear have been collected you will be able to complete this
puzzle.
Puzzle 4 - The Roster of the Dead
- Your goal in here is to
remove the leaves that cover the big brown rock. The rock is called the
Roster of the Dead, which is the place where the names of all your dead
villagers will be listed.
- Place your chief at the
site so they can direct the villagers to work faster.
- Once you accomplish this
puzzle your villagers will have better building skills which in turn
will make them work faster in other projects.
- You have to be patient
because it takes a while for the villagers to take all the leaves off.
- Make sure that you use as
many people as you can on this job without sacrificing other things that
need to be done (like gathering food)
Puzzle 5 - Weather Dancing
- It will take 3 Adept
Farmers, your Chief and a level 2 leadership to complete this puzzle.
- Drag your Chief and place
them onto the fire, you will see under them that it says weather dance.
Then drop your 3 Adept Farmers on the fire as well and they will start
dancing.
- If any of your Adept
Farmers tries to get out of the dance, drag them back into the fire
right away.
- As soon as they get into
the dance they will start spinning around and you'll see little sparks
above their head.
- You'll know you've done the
steps correctly when it starts to rain and all the villagers go towards
the fire. Plus you'll also see the sign that tells you that you are now
able to control the weather.
Puzzle 6 - The Lift
- Your goal in this puzzle is
to repair the lift. The lift looks like a see - saw. It is on the right
side of the screen.
- The way you accomplish this
is by dragging 3 Adept Builders to the lift at the same time.
- You will need to have a
level 2 restoration in order to accomplish this task.
- If all three of your
workers do not have the Adept Builder title they will not be able to
repair the lift.
- You will see a message
indicating that the lift is being fixed.
- You can only do this repair
while it's raining or it will not work.
Puzzle 7 - The Ruins
- In order to solve this
puzzle please go to the lower right side of the screen.
- You need a level 2
restoration to complete this puzzle.
- Drag a villager or two to
the rocks and drop them on top of the rocks.
- Place the chief close by so
that they can help direct the villagers and keep the villagers
organized.
- Your villagers will
accumulate more building skills by doing this task.
- As they clear away the
rocks you'll begin to see some of the tablet pieces. If you have any
children in the village at this time, drop them on the tablets so they
can drag them back to the lab.
- You can place a villager on
the cave at any time after the rocks have been cleared and you'll see
some history about the island.
- If by any chance you missed
part of the story, you can always place a villager on there and it will
play again.
Puzzle 8 - The Ancient Bath
- The task in this puzzle is
to have your Master Builder write on the chalkboard the plans that are
needed to fix the bath.
- You cannot attempt this
task until you have a Master Builder and your Alchemy Lab has been
fixed.
- Drag and drop your Master
Builder onto the white board that is in the Alchemy Lab and they will
begin to draw the plans that are needed to fix the bath.
- Once the plans have been
written, drop any of your villagers onto the bath so they can begin
repairing it.
- You'll see the villagers
that you drop to repair the bath start going down the steps, it doesn't
mean that they are leaving, like we originally thought. It means that
the repairs they need to do are on the outside of the bath not on top.
- This process can take a
very long time to complete, make sure that your other workers are taking
care of things that they need to be doing.
- Once it's repaired your
villagers can take a swim in the pool at any time.
Puzzle 9 - The Statue
- You cannot complete this
puzzle until you've met certain requirements.
- First of all, puzzle number
8 (building the bath) has to be completed.
- You will need to have
purchased the level 3 Restoration,Level 3 Leadership, your tribal chief
and your Master Builder on hand.
- You will need to go back to
the board in which you had your Master Builder draw plans to fix the
bath. Once the bath is repaired the board will be blank again.
- Drop one of your Master
Builders on the board and they will draw a new set of plans that will
explain how to repair the statue.
- It's important to have your
chief on the construction site so that they can direct your workers. As
soon as your chief starts directing, drop your builders on the statue.
- This will be a long process
in which completion depends on how many people you have working on it at
one time.
- You will see that your
workers will slowly push the statue up the hill until they can get it
back where it belongs.
- There's a limit as to how
many villagers can work on the statue at one time. You will know if
there are too many workers on the project when a message appears letting
you know that there are too many workers.
- Once the Statue is back in
place you'll read that it was built in honor of a princess. All the
villagers will gather around the statue to celebrate.
Puzzle 10 - The Orchard
- In order to do this puzzle
you will have to make sure that you've planted the fruit that was on the
ground at the beginning of the game. and that you've already built the
lift in puzzle 6.
- This is a fairly simple
puzzle to finish once the lift is completed. It does take a while for
the trees to grow depending on the speed you set for your game.
- The good news is that tree
can grow without any assistance from you once both seeds have been
planted.
- You can do this one of two
ways. One, you can place a villager to stand on the lift and wait for
the rain to come. The only issue with this is that sometimes when it
starts to rain your villager may start to walk away. You will need to
stay close to the lift so you can make sure that the villager stays on
when it starts to rain.
- Two, as soon as you hear
the rain falling grab a villager and quickly place them on the lift
before the bucket starts to fill with water.
- Once your villager is on
the lift, the rain will start filling the bucket with water which will
make the side your villager is on start to rise.
- As soon as the bucket is
all the way to the top a piece of fruit will drop to the floor. Take
your villager off the lift even if it's still raining.
- As soon as your villager
drops to the ground place the villager over the seed and they will plant
it.
- Repeat the same steps as
above in order to plant the third and last seed.
- On fast speed it will take
each tree 4 hours to reach maturity. Once all three trees are fully
mature this puzzle will be solved.
- We started this puzzle
before we went to sleep and in the morning the trees were ripe for
picking and the puzzle was completed.
Puzzle 11 - The Sharks
- Your lab has to be finished
in order to make the potion that will keep the sharks away. Depending on
which Faction you've chosen will decide the type of herbs you need to
mix in order to get the right potion.
- If you chose the Nature
Faction you will need to mix 2 parts black orchids with 1 part pitcher
plant.
- If you chose the Magic
Faction you will need to mix 2 rose parts and 1 part berry.
- We actually made several
villagers drink the potion and take the vials to the sharks. As soon as
the first villager reached the water the sharks were gone. We're not
sure if the 1st villager did it or if it was the combination of
villagers.
- The end result for getting
rid of the sharks is the same but depending on the faction they will
have different effects on the sharks.
- Once the sharks are
banished you will have unlimited supplies of food since your villagers
will have the ability to fish from now on.
Puzzle 12 - Aromatherapy
- In order to complete this
puzzle you will need to have completed the bath repairs, have a level 3
Medicine Tech and have a Master Doctor.
- Drag and drop your Master
Doctor in the bath that has been repaired.
- The Doctor will fill the
bowls in the bath with Lotus plants.
- Drag and drop the Master
Doctor in the fire pit to complete the puzzle.
Puzzle 13 - The Ash key
- In this puzzle you will
have to wait for your initial fire to burn out, once it does you will
see a diamond appear over the fire pit. In our case we found that we had
to do the weather dance before we were able to complete this one.
- If for some reason your
fire goes out before you complete the weather dance and there's no
diamond, you will have to start the fire over again.
- On fast mode it takes about
10 hours for the fire to go out. You can click anywhere on the fire and
it will tell you how much longer you have before the fire goes out.
- Once your fire goes out
completely you will see a huge diamond in the ashes. The diamond will be
too hot to pick up. You will need the help of your villagers to put the
fire out.
- Send some villagers to the
waterfalls that are on the left side of the scene and they will
automatically pick up some water and throw it on the diamond.
- You will have to keep
dragging your villagers over to the water several times until the key is
cool enough to pick up. We sort of lost count as to how many villagers
we had to send to the waterfall but we think it was at least 12 times.
- You will know that the
diamond is ready to be picked up once you drop a villager over to the
waterfall and they drink out of it instead of carrying water back to the
pit.
- Once that happens drop any
villager on the pit and they will take the diamond to the door.
- If this is the last key
that you needed for the door, like it was for me, then the door will
open at this point. Once the door is open you will be taken to the Sun
Dial Room.
- If it's not the last key
for you then the door will open once you've placed the third and last
key in the door.
Puzzle 14 - The Cliff Key (Pink Key)
- In order to solve this
puzzle mix 1 part Cactus + 1 part Rose + 1 part of Lotus = Light and
Springy potion.
- By now you probably noticed
a bright pink square that is on the top right side of the screen, over
the Orchard. That is the item that you need to pick up.
- Have a villager drink the
potion and drag them over to the pink square. The villager will jump up,
grab the key and take it to the door.
- As you fly the villager
over the pink key you should see the words, "Trying to reach the
key" under the 'action' section of your villager's description.
That is your queue to drop the villager.
- We're not sure if this is a
requirement but we were unable to do this puzzle until after we
completed the weather dance. We did not do weather dance until close to
the end of the game.
Puzzle 15 - The Clam Key
- You cannot do this puzzle
unless you've solved the statue puzzle first.
- As soon as the statue is
finished you will be able to see a white pearl appear. We can't remember
where it appeared, we think it was by the broken statue. All we remember
is a villager taking it to the waterfall.
- Drop a Master Builder over
the pearl and they will take it to the waterfall, the pearl will turn
blue.
- The pearl will be taken to
the lab by the Master Builder once you drop them on the blue pearl. The
Master Builder will take it to the lab and polish it.
- Have the chief take the
pearl from the lab and they will take it over to the giant clam that is
out on the ocean.
- The clam will take the blue
pearl and the chief will then take the key and take it to the door. The
key looks like a big black pearl.
Puzzle 16 - The Chief and the Princess
- The Sun Dial room will only
appear once you've solved the previous 3 puzzles (13, 14 and 15).
- Drag a villager onto the
Sun Dial and move the green circle.
- You will have to wait until
rays of light hit the Sun Dial. At that point you'll see 2 ghosts
bouncing over the mark on the Sun Dial.
- Drag and drop a villager on
the ghosts and all your questions will be answered.
If you happen to have some tips for this
game, feel free to
submit them and they will be published here. Please click the following link to be taken to the cheats submission form.
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