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Cheat
mode:
Note: This procedure involves editing a game file; create a
backup copy of the file before proceeding. Use a text editor to edit the
"*.wam" mission file in the "\worms\data\mission"
directory. You can edit almost anything desired (weapons, health, disarm the
enemy, make them sick, etc.) The following is a template of one of the files
with comments indicating the lines of interest.
[Options]
FallDamage=50
DisplayRoundTime=1
EnableActionReplay=1
LandRetreatTime=3
RopeRetreatTime=2
RoundTime=20 (more game time)
TurnTime=40 (longer turns)
MineFuse=0
ObjectType=0
WeaponCrateDrops=0
HealthCrateDrops=0
UtilityCrateDrops=0
HealthCrateEnergy=0
EnableSecretWeapons=0 (set to 1 to disable)
SuddenDeathWaterRise=0
SuddenDeathWormDamage=0
SuddenDeathType=0
PauseBetweenTurns=0
GirderRadius=750
WormSelect=0 (set to 1 to disable worm selection and force them to go
in order)
[Enviroment]
LandFile=data\land.dat
Wind=100 (set lower for less wind)
Friction=96 (set lower for less friction in the air)
IndestructableBorder=0 (set to 1 and border cannot be destroyed and
you cannot drown a worm on most maps)
IndestructableLandscape=0 (set to 1 and landscape cannot be
destroyed)
LogicRandomSeed=98765
AlliedGroupToGoFirst=0
[Teams]
TeamsInMission=2
[HumanTeam]
NumberOfWorms=2 (worms on your team)
Ammo_FirePunch=-1 (partial list of weapons assigned to your side;
-1 indicates unlimited ammunition)
Ammo_Shotgun=-1 (you may also assign an inventory value for a
specific amount)
Ammo_Uzi=-1 (weapons listed here are shared by your entire team)
Ammo_Minigun=-1
Ammo_Bungee=-1
Ammo_BatRope=-1
Ammo_Bazooka=-1
Ammo_Mortar=-1
Ammo_Grenade=-1
Ammo_blowtorch=-1
Ammo_Longbow=-1
Ammo_Girder=-1
Ammo_FlameThrower=-1
Ammo_PetrolBomb=-1
Ammo_JetPack=-1
Ammo_NapalmStrike=-1
Ammo_Parachute=-1
Ammo_LaserSight=-1
Ammo_Skunk=-1
Ammo_AirStrike=-1
Ammo_HomingMissile=-1
Ammo_ClusterBomb=-1
Ammo_HolyHandGrenade=-1
Ammo_Teleport=-1
Ammo_Prod=-1
Ammo_SelectWorm=-1
Ammo_Dragonball=-1
Ammo_Mine=-1
Ammo_MagicBullet=-1
Ammo_SuperSheep=-1
Ammo_OldWoman=-1
(each worm on team has
individual settings, but share team weapons)
Worm1_Energy=500 (individual worm HP)
Worm1_DeseasePoints=0
Worm1_ArtileryMode=0 (set to 1 and this worm cannot move)
Worm1_PlaceWorm=1
Worm1_XPosition=1806 (vertical position on map)
Worm1_YPosition=190 (horizontal position on map
Worm2_Energy=500
Worm2_DeseasePoints=0
Worm2_ArtileryMode=0
Worm2_PlaceWorm=1
Worm2_XPosition=1836
Worm2_YPosition=310
[CPUTeam1] (start of enemy
team or teams)
TeamNameNumber=8
TeamSkill=99 (lower is dumber, higher is smarter; range is 1-99)
NumberOfWorms=4
SoundBank=1
Flag=1
GraveStone=1
AlliedGroup=1 (will not fire on any group that is assigned to same)
Ammo_ClusterBomb=-1
Ammo_BananaBomb=1
Ammo_FirePunch=-1
Delay_BananaBomb=3
Worm1_Energy=85
Worm1_DeseasePoints=0
Worm1_ArtileryMode=0
Worm1_NameNumber=4
Worm1_FixedWeapon=0
Worm1_ActionRadius=0
Worm1_PlaceWorm=1
Worm1_XPosition=258
Cheat
mode (alternate):
Complete one of the following goals to unlock the corresponding
feature, which may be enabled at the weapons or game options screens.
| Effect |
Goal |
| Fast walk |
Complete mission 13 |
| Invisibility in net games |
Complete mission 16 |
| Low gravity |
Complete mission 20 |
| Indestructible landscape |
Complete mission 25 |
| Super Banana Bomb power-up |
Complete mission 33 |
| Laser sight |
Complete mission 4 |
| Jetpack |
Complete mission 8 |
| Invincibility |
Earn an Elite rank in Deathmatch mode |
| Grenade power-up |
Earn gold medal in Artillery Range training mode |
| Worms bleed when shot |
Earn gold medal in Basic Training mode. |
| All weapon crates have sheep |
Earn gold medal in Crazy Crates training mode |
| Longbow power-up |
Earn gold medal in Euthanasia training mode |
| Shotgun power-up |
Earn gold medal in Rifle Range training mode |
| Aqua sheep |
Earn gold medal in Super Sheep Racing training mode |
| Full Wormage game options |
Gold medal and Elite rank in all |
Secret
team:
Enter Simpsons as a team name on the create a team menu.
You will then have no control over creating the rest of your team. The team
does not consist of the actual Simpsons characters, but are instead named
after other people.
Home
runs:
Find an enemy worm standing fairly close to the edge of the
level. Use the baseball bat to hit him into the water to get a "home
run" complete with baseball bat cracking sound, baseball message (like
"It's Outta Here", or "Bases Loaded"), and organ music.
Jump
backwards:
Press [Enter] twice.
Change
game settings:
Press [Insert].
Change
name headings:
Press [Delete].
Hint:
Cool As Ice level:
The ice mission near the start is easier than it looks. Collect
as many crates as possible without using any utilities, then use the jet
pack to get up to the next section near the guard. Collect all the crates
there and stand on the polar bear's head. Point the flame thrower at a spot
just to the left of the guard, and fire. You should get through the barrier
protecting him, and the flames should send him into the water.
Hint:
Pumpkin level:
On your first turn, use the laser sight and shoot the oil barrel
with the shotgun. Kill two snipers with your first shot gun shot, then kill
the last sniper with your last shotgun shot. On your next turn use the ninja
rope to get to where the first crate is located. It contains a baseball bat.
Whack the enemy in front to kill him. In the next turn, get past the mines
by with ninja rope or some other method. Then proceed to the special crate
and take it.
Hint:
Super Sheep Racing:
If you have collected a crate at the very left of the level, and
the next crate appears at the very right, deliberately crash or detonate
your current sheep and set off a new one. This will save time.
Hint:
Getting the secret weapons easily:
Create two human-controlled teams. Then, start a normal
multi-player game. Create a long, flat landscape for the game, with no
objects or bridges. Make sure there is not an indestructible border up the
top, or none of the explosives that fall from the air will be accessible. In
the game options, set the probability of getting a weapon crate to maximum,
and turn the probability of getting a health or utility crate off. Turn
invincibility on (or set the energy of all worms up to 200). Turn mines and
gasoline cans off. Change the turn time to 90 seconds and the round time to
30 minutes. Then, in the weapons options, go to the crates section, and turn
all crate probability meters to nothing, except for one weapon, which you
should turn to one crate. Also, if you have completed mission 4 in the
missions section, turn jet-packs to unlimited. Make both teams in the game
contain eight worms. Start the game and play as both sides. At each turn,
press [F12] once and "Skip Go". Once there are five crates
on the landscape, do not "Skip Go". Instead, go and collect them
all. Use the unlimited jet-packs to get places faster. If there is nothing
there, then "Skip Go" again. Although it may seem very long and
tedious, surprisingly it moves along quickly. Keep repeating this, until
after about fifteen crates, one of the secret weapons will appear in a
crate. Try out all the special weapons, such as the mail strikes, and
Salvation Army ladies. Press R midway through using each weapon to
see their effects in slow motion.
Hint:
Three extra secret weapons:
There are three weapons in the game that are not listed in the
manual. The first is the Skunk, which is readily available, and was included
late in the game. The second is the Concrete Donkey, which appeared in Worms
2, and falls from the sky, crushing everything and everyone in its path. The
final weapon is called Armageddon. Hide all your worms undercover before it
this used, as it will make huge fireballs rain from the sky for about twenty
seconds, destroying about four-fifths of the landscape and killing almost
everything.
Hint:
No damage from falls:
Press [F8] while on the rope to select the parachute. If
you fall press [Space] to activate the parachute and avoid any
damage.
Hint:
Quick crates:
Press [Space] when a weapons crate appears to remove its
parachute and have it fall the rest of the way down. The weapons inside will
not be damaged.
Hint:
Avoid incoming fire:
Press [Space] [Space] [Enter] during game
play while an incoming enemy grenade or bazooka shell is in the air. This
should blow it slightly off target and is useful when your health is low.
Hint:
Back flip:
Press [Backspace] two times to do a back flip:
Hint:
Jump forward:
Press [Enter] to jump forward.
Hint:
More accurate targeting:
When firing a homing missile, target the enemy and hold [Space].
Keep the key held after the missile fires until the target is hit.
Hint:
Desperation attack:
If you are almost dead and a lot of worms are nearby, use the
Banana Bomb to blow them all up.
Hint:
Fire Homing Missiles underwater:
If you are stuck in an area where you cannot do anything, but
there is some space for water, you can fire a Homing Missile to surprise
your enemies. Point the crosshair in the water, but do not charge up the
power too much or it will sink. If you power it up correctly, the missile
will go through the water and hit your enemy from below.
Hint:
Worm story:
Leave the game at the title screen and allow the music to play. A
story about a worm will eventually appear.
Glitch:
Invincible worm health:
Enable the invincible worms option on a custom game and set
health probability to high. Get the crate. For some reason, your health goes
up even though you are invincible.
Aqua
Sheep Utility:
First on all, earn a Gold Medal on Super Sheep Racing (Training)
and enable this cheat on Weapons screen (On that screen that you can
Free-play against or allied with another players or CPU players). First on
all, Aqua Sheeps can swim and the Super one's not. There's a mission that
requires EXTREME experience because your only weapon is Super Sheep. And on
the cave's end, you'll be founding a crate. In it have a Fire Punch that you
can use to kill your opponent and complete your mission.
If you happen to have some tips for this
game, feel free to
submit them and they will be published here. Please click the following link to be taken to the cheats submission form.
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